MGMetroDave
Active Member
Hi again all, hopefully a quick question this time.
I'm a big fan of the new possibilities opened up by Stereo's excellent stFlow shader.
I'm hoping to release a track mod shortly that uses stFlow. However I'm not sure how to package it with my track in order to make sure it works when a user installs my track, without having to go through an installation of stFlow? Again, I've looked around the net and couldn't find the answer. Hopefully someone can help.
As a side note, I just tried 'uninstalling' stFlow from within Content Manager, just to see what the track would look like without stFlow, and everything still seems to work perfectly. Have I missed something or not disabled it properly? I seem to remember reading somewhere (edit: here: https://revolutionsimracing.com/threads/mods.1655/page-10#post-48662 ) that CSP now has a fallback for stFlow in case it's missing. Can anyone shed any more light on this?
Many thanks in advance!
Dave
I'm a big fan of the new possibilities opened up by Stereo's excellent stFlow shader.
I'm hoping to release a track mod shortly that uses stFlow. However I'm not sure how to package it with my track in order to make sure it works when a user installs my track, without having to go through an installation of stFlow? Again, I've looked around the net and couldn't find the answer. Hopefully someone can help.
As a side note, I just tried 'uninstalling' stFlow from within Content Manager, just to see what the track would look like without stFlow, and everything still seems to work perfectly. Have I missed something or not disabled it properly? I seem to remember reading somewhere (edit: here: https://revolutionsimracing.com/threads/mods.1655/page-10#post-48662 ) that CSP now has a fallback for stFlow in case it's missing. Can anyone shed any more light on this?
Many thanks in advance!
Dave