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SOLVED How to edit track's starting/finishing lines?

cybuch

New Member
Hey everyone! I've downloaded custom track that's not finished yet (and it's author is not going to finish it) and it's missing many things. I want to edit this track for my personal use i.e. practice in sim to figure out better strategy for driving on track IRL.
The track was missing a map, but I've prepared AI fast lane and then I've generated map of out the AI file. Now I've got 2 problem:
- laps being invalidated
- starting/finishing point of track is in wrong place and in wrong direction.
TBH since it's about practice I don't care about laps being invalidated, but I'd like the lap time to be recorded, which is now impossible since the the starting/finishing point have wrong direction.

So my question is: how can I edit track's starting/finishing point?
I've got only some *.ini files and *.kn5 file, I've browsed all *.ini files (also googled for answers) and I didn't find it there, so I guess I'd have to edit the track kn5 file in hex editor to change those values? If so then does anyone know what to look for?
 

fughettaboutit

aka leBluem
aye hex editor would actually work :lol:
AC_TIME_0_L
AC_TIME_0_R
must be switched

if there are also
AC_TIME_1_L/R or AC_TIME_2_L/R
then those too
but also the numbers must be exchanged too (split times)
AC_TIME_1_L/R >--> AC_TIME_2_L/R
 

cybuch

New Member
Yep, thats works like a charm. Also I've discovered that I don't need hex editor, I've changed it using `3DSimED` which is much better ;) thanks

Just a information for anyone who will also search for this:
`AC_TIME_0_L` must be put on the left hand side of the track. So if you want to change the direction you would have to swap `AC_TIME_0_L` with `AC_TIME_0_R`
 
Last edited:

de_Pawel

New Member
Yep, thats works like a charm. Also I've discovered that I don't need hex editor, I've changed it using `3DSimED` which is much better ;) thanks

Just a information for anyone who will also search for this:
`AC_TIME_0_L` must be put on the left hand side of the track. So if you want to change the direction you would have to swap `AC_TIME_0_L` with `AC_TIME_0_R`
Can you help me here?
I'm not sure if it's the same thing, but I'm trying to edit a track to have a custom start and finish line (separate, like the Nordschleife Touristenfahrten). How do I edit the start/finish locations?
 

Romeo Curzi

New Member
Can you help me here?
I'm not sure if it's the same thing, but I'm trying to edit a track to have a custom start and finish line (separate, like the Nordschleife Touristenfahrten). How do I edit the start/finish locations?
So if you are the one creating the track you just need to create start and finish like @fughettaboutit explains here: https://assettocorsamods.net/threads/build-your-first-track-basic-guide.12/page-91#post-21493

If you're editing a track you'll need to add the additional start- and finish-points.
But idk how to do that, probably by extracting the original with 3d-simed and adding yours with a 3d-programm.
 

Rob Pawn

Active Member
I've changed it using `3DSimED`
there you go... whats the problem now?

you can just delete all the start/pit and timer cubes...
then make a seperate kn5 file only for those and then your are even able to make different layouts
like reverse or different track routing e.g.
 

de_Pawel

New Member
then make a seperate kn5 file only for those and then your are even able to make different layouts
like reverse or different track routing e.g.
Would you be able to help me? I'm trying to take an already-built track and just change the timing lines for start and finish (putting them in separate locations, like the Nordschleife Touristenfahrten). I have the kn5 extracted, but I don't know where to go from there.
 

Rob Pawn

Active Member
Screenshot 2024-04-08 123715.png


u will need:

- Layout Folder (Touristenfahrten) which contains Track Data (just copy paste original i suggest.
- Models INI (models_touristenfahrten.ini) where the kn5 file are written down to get loaded.
pay attention for right names and count 0 --> 1 ---> 2
- UI Folder for the menu --- in here you add your new layout folder (maybe "track_reverse")

In Blender e.g. you create the Spawn cubes/nodes AC_start/ac_pit/ start / time / ac_hotlap
those export as fbx --> loading into ks editor --> giving them null.dds texture e.g. --> export as track --> kn5

In SimEd delete the cubes. (but u will need to add them as well as seperate kn5 for original layout.
 
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