Thibault_FOULLEY
New Member
Hello,
I start to do my track and I'm doing the terrain elevation and road mesg smoother.
I do my best but I'm not happy with what i did...
How i do :
Create a curv and a plane, put array and curv modifier to the plane follow the curv and add shrimkwrap modifier to the curv.
Finaly, I apply a shrimkwrap (project, z negative enable) modifier on my road with the plane in target.
It work good for the in line section but I have cross section and I don't realy now how to deals with this section cause the road is not smooth as I want.
So I try to add cross section witch have in elevation the nearess point of the plane (create before) as elevation but i didn't have good result with that to... I already have bad mesh elevation between 2 plane like pics or hall
I search something to help me to deals with that so, if you have a good way to do it just let me know
I start to do my track and I'm doing the terrain elevation and road mesg smoother.
I do my best but I'm not happy with what i did...
How i do :
Create a curv and a plane, put array and curv modifier to the plane follow the curv and add shrimkwrap modifier to the curv.
Finaly, I apply a shrimkwrap (project, z negative enable) modifier on my road with the plane in target.
It work good for the in line section but I have cross section and I don't realy now how to deals with this section cause the road is not smooth as I want.
So I try to add cross section witch have in elevation the nearess point of the plane (create before) as elevation but i didn't have good result with that to... I already have bad mesh elevation between 2 plane like pics or hall
I search something to help me to deals with that so, if you have a good way to do it just let me know