I've been all through this thread - countless hours of work - and I can't make the groove work.
I extruded a groove along a modified fast_lane.ai converted to a curve.
The groove sits 1.8 centimetres above the track object.
The shader and object settings are as in #50 above; you can see them in image. The texture is from an existing track.
In KS editor the groove is a dark path; looks completely unrealistic and nothing like the grooves on other track mods (see image 1.).
Worse still, in Assetto Corsa the car is immersed in the groove, as though it's in six inches of mud (see image 2.). And this is despite the groove object sitting 0.00018 metres above the track surface.
1. My track-groove in KS Editor
2. My track-groove in Assetto Corsa
I'm at my wit's end here and need help!
As an experiment, I examined the groove on a track that works "properly" in Assetto Corsa. The groove in this circuit "works" (see image 3.) I then extracted its groove 3d object, texture and persistence files. But when I import those extracted files directly into KS Editor - with no changes - and export them back to .kn5, I get a similar result as in my disaster, i.e. a patchy "painted" groove in KsEditor (see image 4.) and the same in Assetto Corsa (see image 5.)
Image 3. Circuit with working groove in Assetto Corsa
Image 4. Working circuit's groove (after export) in KS Editor
Image 5. Working circuit's groove (after export) in Assetto Corsa
Please, I would appreciate some thoughtful and comprehensive help!