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I need a little help on animation with trajectory

quetillo

Member
Good people, I am trying to make an object with a trajectory as if it were through a specific area, I do animation of a trajectory, but I can't understand how to export or insert it so that it starts from one point and ends up in another in 3dmax.
I've seen helicopters and planes, I wanted to do something similar, but I don't know if the animation is created, then exported, then the circuit is loaded and that animated object is loaded and placed in the area.
 

fughettaboutit

aka leBluem
make node at origin, make second node you wanna move, make it a child of center node,

put all stuff inside the second node and make animation for it,

export complete hierarchy from blender with "bake animation" enabled,

import into ksEditor with "Open animation" -> it wil export "......ksanim" file in same directory, use that in "ext_config.ini"

edit: oh and then export your file as car kn5 (you can do that indepented from "Open anim"), it keeps nodes/parenting

the other way with wrap mesh and followpath and not using car-kn5 is used in anim test track https://assettocorsamods.net/threads/riggswater.1762/page-5#post-13897
 
Last edited:

quetillo

Member
make node at origin, make second node you wanna move, make it a child of center node,

put all stuff inside the second node and make animation for it,

export complete hierarchy from blender with "bake animation" enabled,

import into ksEditor with "Open animation" -> it wil export "......ksanim" file in same directory, use that in "ext_config.ini"

edit: oh and then export your file as car kn5 (you can do that indepented from "Open anim"), it keeps nodes/parenting

the other way with wrap mesh and followpath and not using car-kn5 is used in anim test track https://assettocorsamods.net/threads/riggswater.1762/page-5#post-13897
sorry i use 3dmax for now
 
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