there is a PDF in SDK directory which explains Audio implementation to AC, but I can tell you from my experience, that only stuff wich works for tracks is default ambient audio and pretty simple reverb effects attached to nodes on track. If you want to do something better, you need to use CSP features. CSP audio works pretty nice, I guess it can be bound even to moving nodes, but in some external cameras the audio was broken, I am not sure whether it was fixed or not. In any ways, you need to follow the PDF, download specific fMod version, open the project which is in SDK and you can create your samples and events.