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Issue Generating Track from NFS Shift 2

Gurmeat

New Member
Hey Everyone,

I was trying to follow along with the tutorial here:

This tutorial goes over how to use QuickBMS and 3DSIMED3 to generate a FBX file that can then be used within KsEditor to create the track.

I am able to generate the track files (textures, tracks, etc.) to be imported into 3DSIMED3. I am able to view the track in the software and everything seems fine. When I export I generate a .fbx file but when I go to open it using KsEditor it crashes.

To resolve this I went back into 3DSIMED3 and started deleting objects. This helped as I was able to import the .fbx but then I ran into material NULL errors. I feel like there is a step I can do within 3DSIMED3 that will allow me to drop all objects that are messing with the final .fbx and then not have to deal with Material NULL issues.
 

fughettaboutit

aka leBluem aka Please Stop This
in ksEditor it on this tab, where you can find materials, that still have a texture missing, its also red then.
upload_2020-4-10_15-47-51.png
 
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