Hey Everyone,
I was trying to follow along with the tutorial here:
This tutorial goes over how to use QuickBMS and 3DSIMED3 to generate a FBX file that can then be used within KsEditor to create the track.
I am able to generate the track files (textures, tracks, etc.) to be imported into 3DSIMED3. I am able to view the track in the software and everything seems fine. When I export I generate a .fbx file but when I go to open it using KsEditor it crashes.
To resolve this I went back into 3DSIMED3 and started deleting objects. This helped as I was able to import the .fbx but then I ran into material NULL errors. I feel like there is a step I can do within 3DSIMED3 that will allow me to drop all objects that are messing with the final .fbx and then not have to deal with Material NULL issues.
I was trying to follow along with the tutorial here:
This tutorial goes over how to use QuickBMS and 3DSIMED3 to generate a FBX file that can then be used within KsEditor to create the track.
I am able to generate the track files (textures, tracks, etc.) to be imported into 3DSIMED3. I am able to view the track in the software and everything seems fine. When I export I generate a .fbx file but when I go to open it using KsEditor it crashes.
To resolve this I went back into 3DSIMED3 and started deleting objects. This helped as I was able to import the .fbx but then I ran into material NULL errors. I feel like there is a step I can do within 3DSIMED3 that will allow me to drop all objects that are messing with the final .fbx and then not have to deal with Material NULL issues.