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QUESTION Issues in ksEditor

el.roacho94

New Member
Hi all,

I'm trying to change the rims on a modded Silvia S13 with the rims from the Kunos made AE86 Tuned in Blender. I've got the rims swapped around but my issue is when I load the S13's .fbx into ksEditor and then load the AE86 .fbx as the persistence file there's no textures being applied, like the persistence file isn't loading properly or at all. It's like this in Assetto Corsa too, does anyone know where I've gone wrong? Any help would be much appreciated thank you :)
 

fughettaboutit

aka leBluem
Hi all,

I'm trying to change the rims on a modded Silvia S13 with the rims from the Kunos made AE86 Tuned in Blender. I've got the rims swapped around but my issue is when I load the S13's .fbx into ksEditor and then load the AE86 .fbx as the persistence file there's no textures being applied, like the persistence file isn't loading properly or at all. It's like this in Assetto Corsa too, does anyone know where I've gone wrong? Any help would be much appreciated thank you :)
When you export a new fbx with your changes, then the persistence file from the other car wont fit, it has to have same name as original.

ksEditor will load that automatically if you export into the same original file.
 

el.roacho94

New Member
When you export a new fbx with your changes, then the persistence file from the other car wont fit, it has to have same name as original.

ksEditor will load that automatically if you export into the same original file.

That's sorted it thank you :) I think a part of the issue was how I structered the folders, like I had all S13 fbx and textures in their own folder serparate from the AE86 fbx and textures so I just started it again and put all files into the same folder
 
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