Pertegaz
New Member
Hi, I'm starting modding cars in AC and I'm having problems to get a correct way to do for modify the cars on Blender.
How is your import/edit/export routines in blender?
I'm looking to avoid the use of 3dSim ED3
My actual process is use the unpack kn5 funtion of content manager and then open the fbx on blender, and for example delete a fog lights. Then export to FBX and open in KsEditor to convert to kn5. But I'm not doing things ok because i get normals flipped parts, smoothing lost or transparency.
Actually using the last version of Blender 2.8, and tried also 3d Studio 2021... any routines for any of this programs will be great.
I modelled a textured a wheel in a morning and I'm spending days to get it into the game. I did! But using 3dSim ED3 and I want to aboid this program.
Thanks!
How is your import/edit/export routines in blender?
I'm looking to avoid the use of 3dSim ED3
My actual process is use the unpack kn5 funtion of content manager and then open the fbx on blender, and for example delete a fog lights. Then export to FBX and open in KsEditor to convert to kn5. But I'm not doing things ok because i get normals flipped parts, smoothing lost or transparency.
Actually using the last version of Blender 2.8, and tried also 3d Studio 2021... any routines for any of this programs will be great.
I modelled a textured a wheel in a morning and I'm spending days to get it into the game. I did! But using 3dSim ED3 and I want to aboid this program.
Thanks!