Larry Tudor
New Member
Hi,
I've been working on a track doing a bit in 3DS Max and then exporting the FBX file and importing into KsEditor where I define the shaders for the materials. I've then saved the persistence file when things are looking good. Then I've gone back to 3DS Max to do more work on the model then back to KsEditor and so on. I've always named the FBX file the same and it opens in KsEditor with the correct shaders and then I just define the shaders for any changes I've made to the model and save the persistence file.
This has worked fine many times until the last time I imported the FBX file when all the shaders for the materials are back to as if it was the very first time I imported the FBX. I don't know why this happened? I now want to manually load the persistence file to get back all the work I've already done but I don't know where to locate it or what it will be called. I'm hoping that someone can help out?
Thanks
Larry
I've been working on a track doing a bit in 3DS Max and then exporting the FBX file and importing into KsEditor where I define the shaders for the materials. I've then saved the persistence file when things are looking good. Then I've gone back to 3DS Max to do more work on the model then back to KsEditor and so on. I've always named the FBX file the same and it opens in KsEditor with the correct shaders and then I just define the shaders for any changes I've made to the model and save the persistence file.
This has worked fine many times until the last time I imported the FBX file when all the shaders for the materials are back to as if it was the very first time I imported the FBX. I don't know why this happened? I now want to manually load the persistence file to get back all the work I've already done but I don't know where to locate it or what it will be called. I'm hoping that someone can help out?
Thanks
Larry