There must have been a sale on denim and orange T-shirts at the local fashion storePlayed around with 3D race marshals today.
(Another one for the high world detail layer)
Avoiding necessary grunt tasks. Still got a small section of ground to retopologize, but just don't feel like doing it right now.
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Yikes, you'd think they had to wear something more fire retardantYeah thats what they wear at this track.
1.9 k each (!) 24 x marshal huts + pits.
I think I could get it down to 1.5k without much visual degrading, but Im just not getting fps drops on my rig, and the way I see it, youre only going to use full world detail if you've got a more high end machine?
Thoughts?
T-shirt and jeans for track days as far as Ive seen - I guess a full blown event might be more official? :-/Yikes, you'd think they had to wear something more fire retardant
Even high end machine people like to complain... because of VR, very demanding on hardware.
But i'm with you on that, load up on eye candy but utilize all the available features to disable if needed.
You can also make them LOD OUT at around 350, and even create a simple cardboard render of them and make that LOD IN at 350?
Yeah, once you start the 3d grass, you'll see the tri count really sky rocket, LOD feature is really handyT-shirt and jeans for track days as far as Ive seen - I guess a full blown event might be more official? :-/
That's a good idea re the lod out … +1
@Nericksenna that would be 400x +-30 marshals = 12k verts
Damn... I've got work to do thenmmm. ok just looked online at some races and yes they wear proper gear. Damnit. sigh.
@Nericksenna 2k per building was the rough budget, main building is 4k verts.
Your buildings may have to be more highly detailed than my perimeter buildings because you're most likely closer to them from the drivers perspective.Damn... I've got work to do then.
..the budget of a complete wheel.. insignificant, imo.@Nericksenna that would be 400x +-30 marshals = 12k verts
Yup. :-/ Little buggers. Thanks John.I see a few mirrored trees![]()
Did you use the KSTREE naming scheme on them? It gives them a more round vertex normal arrangement (from its pivot point) that makes them look fuller and less carboardyYup. :-/ Little buggers. Thanks John.