Using Houdini and RTB, interestig combo. The same (making an object and have it follow a terrain following spline) can be done in Blender too, probably not with the same adjustments.
Really like your documentation on here.
Yeah .... I mean, working in one software package is first prize.
When you're importing / exporting between packages you're always going to introduce complications ....
... and the process I'm playing around with could be construed as convoluted for sure.
But, this is part of what I enjoy doing, playing around and experimenting with different ways of doing things. Its fun for me. Problem solving, and making things. Its kinda what I do.
I think, what I'm really trying to convey here is APPROACH.
How one might tackle certain problems and tasks in solving problems.
Something that can be interpreted into any software package or tool set.
If I were to decide that making AC race tracks was something I was going to do a lot of, I'd most definitely re-familiarize myself with blender (used it in 2006 - v2.x). Then I'd go through all of
@LilSKi 's tutorials amongst a few others. Learn how to do this the proven and proper way. Have lots of support as a result, and attempt to make beautiful tracks.
This is a super fun project for me, and its primarily about the process, having fun with it, and hopefully end up making something that other people and myself can enjoy.
Another awesome update ! Looks very well, will do the job just fine.
Did not know about the Normal Map in PS. I was actually using the nvidia plugin for PS, but that crashes 9/10.
Hey
@luchian , heres a quick tut for the ps normal map tool in PS.
Some slightly un-intuitive buttons and ways to do things in the dialog boxes, so this should help...
http://www.mattrittman.com/create-normal-map-photoshop/