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QUESTION Lights: Unable to make the bulb lighting up

diedwithnos

New Member
Hello All

I am trying to figure out, how i can lightup the right material. Still not working with those settings:

[LIGHT_SERIES_0]
DESCRIPTION=gubbio strassenlampe
ACTIVE=1
MATERIALS=lichtkegel1
ACTIVE = 1
DESCRIPTION = gluehlanpe
OFFSET = 0,0,0
DIRECTION = 0,-1,0
SPOT = 180
SPOT_SHARPNESS = 0.9
RANGE = 45
RANGE_GRADIENT_OFFSET = 0.4
FADE_AT = 700
FADE_SMOOTH = 30
CLUSTER_THRESHOLD = 12
COLOR = 255, 209, 178, 0.04
SINGLE_FREQUENCY = 0
CONDITION = NIGHT_SMOOTH
I get only the attached.

Lichtkegel1 is the object in the screenshot of blender. It is only a plane!

Any ideas? Also if i have banners as plane, i'm unable to make like a background light. I am going crazy with settings. Found some infos on internet an on posts from 2015 here. Hmm..

Best, Fab

PS: Pixelchaser made a cool one: https://assettocorsamods.net/threads/how-to-model-track-lights-for-custom-shaders-patch.1559/

WOW: How the heck did you do it? :lol:))

PS2: If s

2019-07-08 23_32_18-Assetto Corsa.jpg
lichtkegel1.jpg
 
Last edited:

Gunnar333

Well-Known Member
You need to do two things:
  1. create the lightcone (that's what you already did)
  2. create the glowing material for the light bulb.
To do this you have to add a MATERIAL_ADJUSTMENT in your ini like this:
Code:
[MATERIAL_ADJUSTMENT_1]
ACTIVE = 1
DESCRIPTION = gubbio strassenlampe
MATERIALS=lichtkegel1
KEY_0 = ksEmissive
VALUE_0 = 255,230,200,0.3
VALUE_0_OFF = 0, 0, 0
KEY_1 = ksAlphaRef
VALUE_1 = -193
VALUE_1_OFF = 0, 0, 0
CONDITION = NIGHT_SMOOTH
RANGE = 45
For better understanding how the different settings effect the lights in game, here is a useful tool:
https://www.racedepartment.com/downloads/blm-lights.22463/
 

diedwithnos

New Member
Hey Gunnar333

Es geht! It's working.. yippeeeeee :) Awesome! Just need to adjust the color.. Awesome Awesome Awesome! Now i know what i have to do.. :)

Big Thank YOU! Jiha... :)
working.jpg
 
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