diedwithnos
New Member
Hello All
I am trying to figure out, how i can lightup the right material. Still not working with those settings:
Lichtkegel1 is the object in the screenshot of blender. It is only a plane!
Any ideas? Also if i have banners as plane, i'm unable to make like a background light. I am going crazy with settings. Found some infos on internet an on posts from 2015 here. Hmm..
Best, Fab
PS: Pixelchaser made a cool one: https://assettocorsamods.net/threads/how-to-model-track-lights-for-custom-shaders-patch.1559/
WOW: How the heck did you do it?
))
PS2: If s
I am trying to figure out, how i can lightup the right material. Still not working with those settings:
I get only the attached.[LIGHT_SERIES_0]
DESCRIPTION=gubbio strassenlampe
ACTIVE=1
MATERIALS=lichtkegel1
ACTIVE = 1
DESCRIPTION = gluehlanpe
OFFSET = 0,0,0
DIRECTION = 0,-1,0
SPOT = 180
SPOT_SHARPNESS = 0.9
RANGE = 45
RANGE_GRADIENT_OFFSET = 0.4
FADE_AT = 700
FADE_SMOOTH = 30
CLUSTER_THRESHOLD = 12
COLOR = 255, 209, 178, 0.04
SINGLE_FREQUENCY = 0
CONDITION = NIGHT_SMOOTH
Lichtkegel1 is the object in the screenshot of blender. It is only a plane!
Any ideas? Also if i have banners as plane, i'm unable to make like a background light. I am going crazy with settings. Found some infos on internet an on posts from 2015 here. Hmm..
Best, Fab
PS: Pixelchaser made a cool one: https://assettocorsamods.net/threads/how-to-model-track-lights-for-custom-shaders-patch.1559/
WOW: How the heck did you do it?
PS2: If s
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