Pixelchaser
Well-Known Member
its a pretty nice track that Michigan speedway, nice infield geometry, ive grabbed the lidar, will have a look see. don't really trust the banking data etc. but you never know.
Mountain peak and Joesville are out there as legal converts from rf2. Mountain peak also has an infield road course. Would be nice to get a decent stock car mod for them...Sounds awesome. I know the back stretch looks just to be a simple flat surface, I'm sure there would be plenty of teams that would love a chance to do driver training on a course laid out to the correct scale. Oval would be a unique opportunity for AC too, I can't think of seeing any other well made ones.
Also, I didn't realise there were configurations that spread out of the oval, thought they were just roads! Apparently designed by Sir Stirling Moss as well!?
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No not saying not to do it just saying there are some ovals out there. I did some of the work on those two conversions.mountain peak doesn't look to bad. I bet none of it has the nuance of the lidar though. so from that pov I still think its an interesting prospect.
The only thing that required special attention was the AI line. Not really anything different from a normal track. Just have to make sure there is a decent buffer between the walls and edge of AI.I see. anything to note regards ovals in the engine ? I have built 2 ovals myself, millbrooks testing oval. and this other thing I'm working on. I notice a lot of shadow issues at times, and the self shading is also a pain sometimes. and physically it "to me" somethings not entirely right like the forces don't move with the banking... I maybe wrong.
How much of Millbrook have you modelled?millbrooks testing oval.
it was just the speed circle. quite a boring thing really.How much of Millbrook have you modelled?
The novelty wears off quickly in real life too.it was just the speed circle. quite a boring thing really.
Gulp, I feel like I've just made twice the workload for you! Don't feel like you have to do anything, it was just a suggestion!have done lots of theory work on understanding the autocross events in both that fsae category and the general autocross in properly sized vehicles. the two things are vastly different, so it will take two projects for that.. anyway ill chuck something together for that little crazy car, basic and simple, which will be based on that route map pdf thing you sent Gary, and well the rest can follow during some lime rock developments as and when. very keen to test a way I have devised of doing suitable surfaces for it that can control penalties cause that is a bit of an issue with this stuff whilst trying to retain that open car park go anywhere feeling.
I wonder if an app could add time to a laptime based on a cone strike....... anyone know anything about aps in that regard?
I don't really have any idea how the penalty system can be implemented for AC, but really I don't see any problems. For me, standard track limits would be fine and manually noting cone strikes would work well.i see these endurance events have a cone time penalty and an off course rule of 20 seconds(only if they cant get back in at that section).
technically speaking, how do you see this working out functionality wise coz the cones on their own i think are manageable to invoke a penalty, but both track extents and cones (separated)might not be possible. and how far can manual intervention go for an event of this kind. is it ok to have a track extent penalty and manually note and add the penalty for cone strike. .