spent all day refining process. and ive really nailed it now. heres a better view of the fur surface. literallyHmm, cannot really see too much. Just that the grass seems very dense. Especially at this distance.
I think im near 2 million verts for whats seen here.Wow! Thats amazing. How permaformant is this? Looks like its running pretty smooth?
I guess its a "how long is a piece of string" kinda question ... but what are your thoughts on overall vert and texture budgets in general?I think im near 2 million verts for whats seen here.
well thanks. im just pushing the design out a bit. thanks for noticing. I had this version from 1 year ago with very bad trees. trees are not a worry. anyway.. this which was 4.2 million polys all in.I guess its a "how long is a piece of string" kinda question ... but what are your thoughts on overall vert and texture budgets in general?
I have no idea how much 2M verts are in the grand scheme of things. But from what you're saying, sounds like this is well within a reasonable number for the grass and trees. And I guess, based on a track on Lime Rock that has so much grass and foliage, this is a critical aspect of what you're needing to build.
Curious as to what this all looks and feels like while driving?
Overall its like this huge visual "energy", which I can imagine, even though youre not concentrating on it while racing, its adding to the experience on a subconscious level. Really super impressive visually.
most is used on trees and grass afaik. my track without any of it is around 450K polys. not sure on vert count. but even this has about 375K in individual tyre stacks which will be removed. so I reckon im on about 1.65 million all in so far. leaving plenty for the rest of it.Thanks for the budget info. Very helpful!
Ha ha right! Yeah thats going to be an interesting challenge - but I suppose this method could translate to crowds too?