Question: having a look at some different methods of creating track layouts ive been using simple path deform to put this object around a spline (rebuilding lime rock

don't think fabz is comin back. ) I havnt got this basically dirty in max before regards the whole layouts, but its time to learn all that and stop faffing about with meshes from elsewhere
is there anything wrong with this method ? I don't think its that common and never seen anyone using it before. right or wrong or doesn't matter ? anyone with more experience in max know the answer ? anyone build surfaces with path deform ? seems easier than any other method and also it does a lot very very quickly. which is why I asking because its good but not common why why why !

there will be a lot of manual adjustment for height. maybe that's why ? maybe this is what those morais scripts do ?
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an aspect I like about this is that. I can stupidly easily build a long straight real world road with intersections. and lay it instantly, even the intersection joins work instantly. way to easy imo. so yeah wtf is wrong coz nothing is this easy.