Mr Whippy
Active Member
SpeedTree speeds it up, but I wasn't hugely impressed with the tree breed specifics when I last looked.
Also last time I looked it was only available to dev studios. Is Speed Tree now available for free, or for 'free' somewhere?
On grass and trees. Wasn't the issue up normals and round normals done via KS editor etc?
Ie, the grass shader calls up normals itself, rather than taking the ones from the input mesh.
Same with trees, the tree object has round normals applied to the object (single tree), and they're combined in the KS editor...
But a 3D/2D hybrid tree could use a different shader. I'm sure there must be a shader that suits the 3D/2D type trees?
Trunk/main branches are just diff/spec/normals. Tree boughs can be diff/spec/trans (alpha check trans), as long as the normal direction is passed.
I thought AC passed explicit normals in all shaders unless they're overriden (trees/grass defaults)?
I need to go read up or find a proper FAQ haha, I'm still not totally up to speed on them all.
Can't wait to see some more progress on this one
Dave
Also last time I looked it was only available to dev studios. Is Speed Tree now available for free, or for 'free' somewhere?
On grass and trees. Wasn't the issue up normals and round normals done via KS editor etc?
Ie, the grass shader calls up normals itself, rather than taking the ones from the input mesh.
Same with trees, the tree object has round normals applied to the object (single tree), and they're combined in the KS editor...
But a 3D/2D hybrid tree could use a different shader. I'm sure there must be a shader that suits the 3D/2D type trees?
Trunk/main branches are just diff/spec/normals. Tree boughs can be diff/spec/trans (alpha check trans), as long as the normal direction is passed.
I thought AC passed explicit normals in all shaders unless they're overriden (trees/grass defaults)?
I need to go read up or find a proper FAQ haha, I'm still not totally up to speed on them all.
Can't wait to see some more progress on this one
Dave