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QUESTION line on the road

Tino14

Member
hello I have been using Blender 3.2 for a few days to create a map on assetto corsa. I noticed a small problem that I can't solve I'm French and it's very complicated to find videos or even on the forum someone who explains how it works. I have white lines on blender which are really perfect I would like to keep them because I made a large part of my map and it would be annoying to start all over again. The lines on blender look really good, but once you export them to Kseditor the lines become very badly textured which doesn't look like the line I have on blender at all. I have two photos, one of the equipment I use on the lines and the rendering on blender and the other of the rendering given to me by kseditor. if someone could help me it would be great because it's really the only problem I have at the moment and it annoys me a lot and blocks me from moving forward
 

Attachments

Tino14

Member
here is the rendering, so I have lines but not the same as on blender I don't understand anything
upload_2023-4-17_11-43-25.png
 
I’ve been trying to add lines and skid marks for a track I’m working on that method worked for the line but no skid marks I’m still trying to figure things out hopefully one of the more experienced people can help you out better than I can


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Tino14

Member
I think it's the texture of my lines I don't know how to send them to blender, I used an add-on at the start which created these lines and I kept them but apparently it doesn't work. But suddenly I don't know how to do the lines..
 
You could try using the array and curve modifiers and make sure the line isn’t directly on the Road make sure it’s slightly above so not to cause any clipping issues


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Tino14

Member
upload_2023-4-17_13-33-26.png

I tried to mount it, same result. Imagine that I have to put white lines in the mesh how I should proceed. Because when I put another texture it works on kseditor so it comes from the texture. But how to add a white line texture I don't understand
 
View attachment 8058
I tried to mount it, same result. Imagine that I have to put white lines in the mesh how I should proceed. Because when I put another texture it works on kseditor so it comes from the texture. But how to add a white line texture I don't understand
Make sure you apply a texture and correctly uv map it


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In the uv editing panel select all you line mesh a right click uv unwrap then try to match your mesh to the image texture in uv editing sorry if you’re not quite understanding what I’m trying to say I have very limited blender knowledge


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You could do it inside of blender but I don’t know how something to do with alpha or you could do a bit of image editing and remove the background and export as png


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