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QUESTION Materials/Texture import KsEditor from Blender

Lylian

New Member
Hello, I have a problem whith my new track, when I load it in KsEditor, there are no materials, but I can't set all manually because there are 1500. So I'd like to ask if there is a way to have materials already imported in KsEditor with the fbx file to not have to set them after.
Here is an exemple with a little part of my track :
picture1.png

And then I export it in fbx with these parameters :
picture2.png

And in KsEditor, this happen :
picture3.png

No materials or textures...
Can you help me ?
 

fughettaboutit

aka leBluem
ksEditor expects textures in a "texture" subfolder, beside the fbx
also ksEditor will split any mesh with more than one material into as many meshes as there are materials

workaround:
after first loading fbx in ksEditor go to File->Save persistence, then exit ksEditor
then edit just saved "...fbx.ini" (a text file) and replace default values *
then load the fbx again

* ->
ksAmbient=0.3
ksDiffuse=0.3
ksSpecular=0
 

Lylian

New Member
Thanks, but how can I changer ksAmbient, Diffuse and Specular for all materials, because I have thousands ones, so I can't change them one per one
ksEditor expects textures in a "texture" subfolder, beside the fbx
also ksEditor will split any mesh with more than one material into as many meshes as there are materials

workaround:
after first loading fbx in ksEditor go to File->Save persistence, then exit ksEditor
then edit just saved "...fbx.ini" (a text file) and replace default values *
then load the fbx again

* ->
ksAmbient=0.3
ksDiffuse=0.3
ksSpecular=0
 
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