AccAkut
Active Member
So some will know I've been tinkering on that airport track for the last year already, but I recently started new project I had on my mind for a while now. Probably good to learn more about real tracks before going further with my fantasy one.
All Oschersleben variants available for AC on the net currently find their roots in a Race07 rip, meaning the base structure of the whole thing was made for ISI engine (with much too many separate textures/materials for everything), the layout is a bit off especially in the last corner, and most of all elevation and camber is just all wrong.
the rest of it is also just... weird in places. I mean why does the pit building have these steps in it?
I've been at the track a few times, it's like an hour from where I live... didn't see any steps (the more you look at it the more wrong you find, most based on a wrong understanding of the elevation situation of the track)
So I start of with this, official (free) DOM2 data from the state of Sachsen-Anhalt.
this is what I have ingame right now:
useable, driveable. The scan data isn't baked into anything yet, if I learn to use it better I can always import a better one (as this for now is a straight export from cloud compare)
early work on the assets has started. I'll also use some I've made for other older projects (trees, porta potties, low poly cars, takeaway trailers etc). Nothing from the old simbin rip will be used.
anyway, this is what I have for now. I may update from time to time
All Oschersleben variants available for AC on the net currently find their roots in a Race07 rip, meaning the base structure of the whole thing was made for ISI engine (with much too many separate textures/materials for everything), the layout is a bit off especially in the last corner, and most of all elevation and camber is just all wrong.

the rest of it is also just... weird in places. I mean why does the pit building have these steps in it?

I've been at the track a few times, it's like an hour from where I live... didn't see any steps (the more you look at it the more wrong you find, most based on a wrong understanding of the elevation situation of the track)
So I start of with this, official (free) DOM2 data from the state of Sachsen-Anhalt.

this is what I have ingame right now:

useable, driveable. The scan data isn't baked into anything yet, if I learn to use it better I can always import a better one (as this for now is a straight export from cloud compare)

early work on the assets has started. I'll also use some I've made for other older projects (trees, porta potties, low poly cars, takeaway trailers etc). Nothing from the old simbin rip will be used.
anyway, this is what I have for now. I may update from time to time