你不懂这个:
当您执行“保存持久性”时,您对材质和对象所做的所有更改都将被保存。
然后,当您执行 "Load persistence" 时,什么都不会改变,因为您只是保存了它。
它主要用于下次加载曲目或手动更改持久性文件时。它只是一个文本文件,与您的 fbx 同名,扩展名为“....fbx.ini”
But every time I open the FBX file, I have to reset the material parameters, which is a troublesome thing你没有“加载持久性”,当你打开FBX时它会自动工作
所有材质名称都叫“FBX材质...”吗?
那么这个 fbx 没有分配给物体/网格的材质!
Do you have the images in a folder called 'texture'?我的模型已分配材料并调整了材料参数![]()
Do you have the images in a folder called 'texture'?
The editor will only reload images to this path. If you open to the persistence file, you'll see there is no path specified, it's just the filename. If not, I think you'll have to post some files to see if we can recreate the issue.
make sure you only use normal basic latin letters for the names of materials or objects in the fbx file. If you use special characters the persistence file will just stop being created the moment it comes to a name with those in it. Happened a lot to me with accidently use of ä, ö or ü.View attachment 7675My tracks can enter the game normally. " Texture'file contains maps
Thank you very much for this question. I found that one of my material names is Chinese.make sure you only use normal basic latin letters for the names of materials or objects in the fbx file. If you use special characters the persistence file will just stop being created the moment it comes to a name with those in it. Happened a lot to me with accidently use of ä, ö or ü.