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QUESTION My SDK cannot load persistence. What should I do?

CHJ

New Member
Every time I set the material, click Save persistence, and then load persistence. I can't load it. Who knows, help me.
 

fughettaboutit

aka leBluem
you dont understand this:

When you do "Save persistence" then all changes you made to materials and objects will be saved.

When you then do "Load persistence" , nothing will change, because you just saved just that.

Its meant mostly for the next time you load the track or if you change the persistence file manually. Its just a text file, same name as your fbx, with "....fbx.ini" extension
 

CHJ

New Member
你不懂这个:

当您执行“保存持久性”时,您对材质和对象所做的所有更改都将被保存。

然后,当您执行 "Load persistence" 时,什么都不会改变,因为您只是保存了它。

它主要用于下次加载曲目或手动更改持久性文件时。它只是一个文本文件,与您的 fbx 同名,扩展名为“....fbx.ini”
There is this file, but when I open the track and execute "load persistence", I cannot load the previously set material parameters.
 

Attachments

John Harding

Active Member
我的模型已分配材料并调整了材料参数
Do you have the images in a folder called 'texture'?
The editor will only reload images to this path. If you open to the persistence file, you'll see there is no path specified, it's just the filename. If not, I think you'll have to post some files to see if we can recreate the issue.
 

CHJ

New Member
Do you have the images in a folder called 'texture'?
The editor will only reload images to this path. If you open to the persistence file, you'll see there is no path specified, it's just the filename. If not, I think you'll have to post some files to see if we can recreate the issue.
upload_2022-7-29_18-51-42.png
My tracks can enter the game normally. " Texture'file contains maps
 

AccAkut

Active Member
View attachment 7675My tracks can enter the game normally. " Texture'file contains maps
make sure you only use normal basic latin letters for the names of materials or objects in the fbx file. If you use special characters the persistence file will just stop being created the moment it comes to a name with those in it. Happened a lot to me with accidently use of ä, ö or ü.
 

CHJ

New Member
make sure you only use normal basic latin letters for the names of materials or objects in the fbx file. If you use special characters the persistence file will just stop being created the moment it comes to a name with those in it. Happened a lot to me with accidently use of ä, ö or ü.
Thank you very much for this question. I found that one of my material names is Chinese.
 
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