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QUESTION My tracks do not work in race-mode

renntom

New Member
I need your help.
I create hillclimb tracks, and practice or hotlapping works fine, but i have one issue:
when i select my track and select the "race" mode, i get an error massage: "mode not supported on previously selected track" and my tracks are not listed in this mode.
why ?
i create following objects:
AC_HOTLAP_START_0 (works)
AC_AB_START_L
AC_AB_START_R
AC_AB_FINISH_L
AC_AB_FINISH_R
(timing works)
AC_PIT_0- (up to 29)
AC_START_0- (up to 29)

I build/convert 10 tracks at the time, and curiously, by only one track (Bergrennen Hauenstein) the race-mode works.
I compare all files, but whithout any success !:(
You can find all my track at my HP

any idea ?

Tom
 

luchian

Administrator
Staff member
Your log is huge (4 Mb) and it has a lot of.. lines.
How many objects does your scene have ?

Try the follwing:
- delete AI line
- delete log.txt
Launch the track again.
Repost the "clean" log.

Maybe also post a screenshot of your scene hierarchy (in SDK Editor or 3d software).
 

renntom

New Member
Hi luchian, i do what you say:
for example i take my newest track "Oberhallau"
- delete fast_lane.ai
- delete log.txt
- start the game
result:
- the same error when i choose Oberhallau and go to race-mode
- cameras do not work without fast_lane.ai
- get a new log.txt

PS:i do not exactly know what do you mean with "scene hierarchy", i make a screenshot in SDK Editor, is this what you mean ?
 

Attachments

luchian

Administrator
Staff member
Yes, but also clicking on the fbx +, so we can see all objects in the scene.

Anyway, are you sure you are loading the right track ? Maybe you have more and you copied the UI from another ?

I say this because of this line:
LOADING MODEL content/tracks/fuji68/fuji68.kn5 VERSION=6 Loading 238 textures ERROR: D3DX11CreateShaderResourceViewFromMemory

I don't see what fuji model has to do with your oberthingy.

Sent from my phone using Tapatalk
 

renntom

New Member
o.k. but there are so many (about 3000) objects in the scene and you will see only a fiew of them in the screenshot.
But in my track "Hauenstein Bergrennen" which is able in race-mode, there are about 3200 objects.

When i start a project, i copy the folders from a existing track, but then i overwrite the text. And the copied folders are definitely not from fuji. And also i didn't choose fuji today.
 

Attachments

luchian

Administrator
Staff member
Way way too many mpdels, but that's another story.

Maybe you have copied also some models-bla.ini ? I don't see why fuji.kn5 is called. (..and it's impossible to investigate, I am on phone).
See here for more info: assettocorsamods.net/threads/track-layouts-how-to.364/

Sent from my phone using Tapatalk
 

QuadCoreMax

Member
It's always best to pack objects together, so regrouping by material up to 21K / object is the golden rule that I used all these years. FPS is increased inevitably.
 

MaximusSRB

New Member
Agh.. same problem with me too,
i created my own track (using Race Track Builder program)
then i launched it and made custom ai path (using developer mode)
but when i try to go for race (quick race, race weekend) appear massage like renntom said: "mode not supported on previously selected track"
 
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