Hi,sadly i have not. i just made the track for the old racer game (.dof files) with the textures on the same folder as the .dof files otherwise zmodeler would not recognize them. Its a big bridge here in portugal tottaling 17km so it was split in various .dof files. what i did next is Unite Select all of the parts into a single Bridge.3ds file with all of the textures inside. when i load it onto 3dsmax or sketchup it looks great,all of the textures are in the right place so i converted it to .fbx. i load the .fbx file in 3ds and it looks OK,i load in into sketchup and looks ok as well. however when i open KsEditor, i does not show any textures and says Null on all of them. so i have to build it again in zmodeler and keep the textures on a folder named "texture" ?
or can i simply assign the textures now on KsEditor? I dont know how to do that,thank you for the reply and hugs from Portugal.