• Dear visitors,

    The email issue has been finally solved.
    Thank you for your patience and happy browsing.

    Team ACM.

Need some advices to start ( workflow)

pixsim

Member
Hello Guys
After many weeks, I admit than I need help to put a track in AC.
I have seen some tutos on youtube also read the great post "Build your first track" Basic guide tutorial".
But my first experiences are not positive.
The mains issues:
the car fall through the track in game. OK I have seen that it could be due to the object naming versus the name writed in the surface.ini
the object have this name 1ROAD_RaceSurface01 , so for me it's look good.
I also thought to a wrong AC_START_0 position , even with 2-5-10 m high , i have the same case.
I start to think about a wrong workflow.

First I meet some pb with AC editor , than I found really not ergonomic.

My workflow
1- from my 3d scene I extract the mesh in an obj ( so the 1ROAD_RaceSurface01.obj)
2- import the obj in 3dsimed ( so all the initial mesh needed AC_START_0; AC_PIT_0, etc .. )
3- set all the material needed
4- export all the scene in kn5 file
5- launch the game

So my first questions
any one use the same workflow with 3dsimed to build the first track structure ) ?
is it really necessary to work with AC editor to mod for AC ?

Thanks in advance for all advices
;-)
 

Johnr777

Moderator
Hello Guys
After many weeks, I admit than I need help to put a track in AC.
I have seen some tutos on youtube also read the great post "Build your first track" Basic guide tutorial".
But my first experiences are not positive.
The mains issues:
the car fall through the track in game. OK I have seen that it could be due to the object naming versus the name writed in the surface.ini
the object have this name 1ROAD_RaceSurface01 , so for me it's look good.
I also thought to a wrong AC_START_0 position , even with 2-5-10 m high , i have the same case.
I start to think about a wrong workflow.

First I meet some pb with AC editor , than I found really not ergonomic.

My workflow
1- from my 3d scene I extract the mesh in an obj ( so the 1ROAD_RaceSurface01.obj)
2- import the obj in 3dsimed ( so all the initial mesh needed AC_START_0; AC_PIT_0, etc .. )
3- set all the material needed
4- export all the scene in kn5 file
5- launch the game

So my first questions
any one use the same workflow with 3dsimed to build the first track structure ) ?
is it really necessary to work with AC editor to mod for AC ?

Thanks in advance for all advices
;-)
KsEditor is the official modding tool for AC, so yes, it is necessary. Especially if you want a decent result.

A good workflow should be = Modeler -> FBX export -> KsEditor -> KN5

Nothing against 3DSimEd, but it should not be used when building a new track…
 

pixsim

Member
Hello
sorry again to ask few advice, but I come from Rfactor 2 modding, so I need to clear understand the AC modding process.
Following your last advice I have start to take a look on KS editor , but still some questions than I don't found the answer.
I like modding step by step , implement first track, grass, and after. And add after one by one by the rest of the other object and test it in game.

So with KS editor , it's look like you done it in one batch ( one time ) , I don't find the way ( option ) to save the scene , add new object (fbx) in the KSeditor , save the scene again.

It's look like you export all the scene from the 3d editor in one fbx object ,
in Ks editor , I have not found the button to save the scene , the option to give me the possibility to add others object later in the process.
( actually I have a pb with my scene the global export in fbx crash)
be great if you have some advices
 

luchian

Administrator
Staff member
Hi @pixsim,

Would you be interested in a live exchange?

We can schedule a meeting on Discord, I answer all most* your questions. And you tell me a few things about rF2. I have been looking for some time to get 1 track in rF2, but did not manage to.

* in the limit of my abilities :D
 

Ze70r

New Member
I have the same problem with 3dsimed . I did what is written in the tutorial i renamed the road objects with 1Road_(name of the obj) and my car still fall through the track.Is there any solution , or could that be related to Axis?.I am trying to convert a fictional track from rF , i did assigned AC_PiT_0, car spawns corectly but cant manage it to stay on the road......
 
Top