Hello Guys
After many weeks, I admit than I need help to put a track in AC.
I have seen some tutos on youtube also read the great post "Build your first track" Basic guide tutorial".
But my first experiences are not positive.
The mains issues:
the car fall through the track in game. OK I have seen that it could be due to the object naming versus the name writed in the surface.ini
the object have this name 1ROAD_RaceSurface01 , so for me it's look good.
I also thought to a wrong AC_START_0 position , even with 2-5-10 m high , i have the same case.
I start to think about a wrong workflow.
First I meet some pb with AC editor , than I found really not ergonomic.
My workflow
1- from my 3d scene I extract the mesh in an obj ( so the 1ROAD_RaceSurface01.obj)
2- import the obj in 3dsimed ( so all the initial mesh needed AC_START_0; AC_PIT_0, etc .. )
3- set all the material needed
4- export all the scene in kn5 file
5- launch the game
So my first questions
any one use the same workflow with 3dsimed to build the first track structure ) ?
is it really necessary to work with AC editor to mod for AC ?
Thanks in advance for all advices
;-)
After many weeks, I admit than I need help to put a track in AC.
I have seen some tutos on youtube also read the great post "Build your first track" Basic guide tutorial".
But my first experiences are not positive.
The mains issues:
the car fall through the track in game. OK I have seen that it could be due to the object naming versus the name writed in the surface.ini
the object have this name 1ROAD_RaceSurface01 , so for me it's look good.
I also thought to a wrong AC_START_0 position , even with 2-5-10 m high , i have the same case.
I start to think about a wrong workflow.
First I meet some pb with AC editor , than I found really not ergonomic.
My workflow
1- from my 3d scene I extract the mesh in an obj ( so the 1ROAD_RaceSurface01.obj)
2- import the obj in 3dsimed ( so all the initial mesh needed AC_START_0; AC_PIT_0, etc .. )
3- set all the material needed
4- export all the scene in kn5 file
5- launch the game
So my first questions
any one use the same workflow with 3dsimed to build the first track structure ) ?
is it really necessary to work with AC editor to mod for AC ?
Thanks in advance for all advices
;-)