yeah, myself likewise !

every since the start of my modding race sims i was speaking of using methods from flightsims. just everything bigger and not really lower poly etc. that was my primary motives from modding dcs world and knowing how they lay stuff out. its just bigger stuff. I have a 50 km x 50km area of wales here in ac that the raf use for low level testing made in RTB. the idea being to adorn it with trees etc and maybe use it in dcs someday or plot the local roads for the race sim. the motorway track ive made is a great example of how to expand the potential distances at no extra costs.
thankfully an xbox is just a pc variant now. I think at the end of the day the PC version will have all the bells and whistles and allow access via 3rd party ins and outs of data but maybe not, at the end of the video it says xbox game pass. that's an extended subscription service. if all dlc came through that, it would be about 120 bucks a year I think,
I think every bit of lidar in the trailer equates to DLC of some sort. makes sense to have the standard RTB level terrain and anything better is paid for. I will say though the standard level will still be pretty good I think. its whats on top of it that really counts.
anyway im really into the more casual approach MSFS offers for flight simming as opposed to the DCS level im accustomed too. I just cant spend another 4 months learning to fly a Russian twin rotor helicopter ever again

. and the thought of the F16 and F18 now just melts my brain.
I started flightsimming "properly"with combat flight simulator 2. my actual first flightsim was a harrier jet sim on the acorn electron computer

so I cant wait to simply island hop around the pacific ocean to the end of my days in the obnoxious weather they have there. flight simming heaven. ohh and navigating Alaska in a twin turbo prop being unable to clear the summits because of the air pressure is cool too. haha. sometimes you make it, sometimes you don't.