LarsDragonbeard
New Member
Hi All,
I've recently started working on a first AC mod. I'm learning pretty much everything as I'm going, trying to infer things I don't know, etc.
I'm still pretty new to 3d modeling as well and I was trying to figure out how to go about modelling the trim on a car.
I've looked at the wireframes in Content Manager and noticed there that the trim and the body are not part of the same "object". I'm now trying to figure out how to go about this in Blender.
Are body and trim still the same mesh when modelling? It seems like this would result in pinching on the body mesh, as the trim often has a much higher level of detail.
If they're separate meshes, do I need to make sure the vertices on the trim line up with the body mesh? Or can I just let the meshes cut through each other, without having to worry about some sort of artifacting?
I've recently started working on a first AC mod. I'm learning pretty much everything as I'm going, trying to infer things I don't know, etc.
I'm still pretty new to 3d modeling as well and I was trying to figure out how to go about modelling the trim on a car.
I've looked at the wireframes in Content Manager and noticed there that the trim and the body are not part of the same "object". I'm now trying to figure out how to go about this in Blender.
Are body and trim still the same mesh when modelling? It seems like this would result in pinching on the body mesh, as the trim often has a much higher level of detail.
If they're separate meshes, do I need to make sure the vertices on the trim line up with the body mesh? Or can I just let the meshes cut through each other, without having to worry about some sort of artifacting?