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QUESTION Object position questions for custom map

RabidBurn

New Member
Hi everybody,

I've ventured into making a custom map for AC over the last few days, and first of all I'd like to give a huge thank you to everybody on these forums. Your posts have been invaluable to getting it working.

I'm making an autocross track (modeling the track that will be used at FSAE Michigan this year), so it's basically just a massive flat area, with cones all over the place to define the track. I'm having trouble figuring out a couple of things:
1) Auto-reset (or even forced-reset) cone positions.
We kinda suck, so we hit the cones pretty frequently. Problem is, they don't reset ever, unless you completely exit the race and restart it. Anybody have any ideas for how to make the cones return to their set position after a few seconds?

2) Penalty for off-track, and for hitting cones.
I need a 2 second penalty for every cone hit, and I'd like to be able to define certain regions as off-track for a different penalty. For the latter, I think I've found the solution, but for the former, does anybody have any suggestions that don't involve me going and putting a little "off track square" on every cone? There are 600 cones...
Please let me know if there's any information you guys would need that I've omitted.
Thanks in advance!
 

luchian

Administrator
Staff member
Afaik, there is no trick to get cones to "reset". Maybe it would be best to just make them static (anyway, with 600+ objects chances are high that you would run into performance problems, especially online. Reminder - kunos recommended 15ish objects :D).
For penalities:
You should separate the mesh region that you want invalid, give it a different name and identify that surface as invalid in surfaces.ini.
For cones, probably your idea with a small surface attached is correct. Number should not be a problem since it is a repeating object. However, for performance think about grouping groups of cones together.
Good luck, sounds cool :)

- on Tapatalk
 

RabidBurn

New Member
Afaik, there is no trick to get cones to "reset". Maybe it would be best to just make them static (anyway, with 600+ objects chances are high that you would run into performance problems, especially online. Reminder - kunos recommended 15ish objects :D).
For penalities:
You should separate the mesh region that you want invalid, give it a different name and identify that surface as invalid in surfaces.ini.
For cones, probably your idea with a small surface attached is correct. Number should not be a problem since it is a repeating object. However, for performance think about grouping groups of cones together.
Good luck, sounds cool :)

- on Tapatalk
Thanks for the reply! Performance seems to be pretty good so far, and we won't be playing online so that shouldn't be a problem. I like the idea of making the cones static. Originally, I thought it would be better if they were to move when hit, but maybe not.

Is there a way to only subtract time, and not to invalidate the lap with penalties? I can't seem to figure it out...


Thanks!
 
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