PenguinActually
New Member
Hi all
I've been working on an M3 CSL for a wee while now and I'm stumped by the paddle shift animations.
I've not made them before so I'm blindly trying to follow the car pipeline v2 and good old trial and error.
Temporarily used a quick and dirty driver animation with the old 120 frame FBX template from Kunos. I currently export the car, and door animations with frames 0 - 120.
In 3DS Max the animations work fine. Frame 0 is their home position and frame 10 is their clicked position. This is the same for both paddles.
I export SteerHR and PaddleUp or Down depending on which one I am exporting. Frames 0 to 10. car_shift_up and car_shift_dw
Once in the game, the paddles are not in their correct positions and seem to pivot in between their dummy pivot points instead of at their dummy pivot points.
It's got to be something silly and simple that I'm overlooking and doing wrong so any help would be greatly appreciated
Thanks
I've been working on an M3 CSL for a wee while now and I'm stumped by the paddle shift animations.
I've not made them before so I'm blindly trying to follow the car pipeline v2 and good old trial and error.
Temporarily used a quick and dirty driver animation with the old 120 frame FBX template from Kunos. I currently export the car, and door animations with frames 0 - 120.
In 3DS Max the animations work fine. Frame 0 is their home position and frame 10 is their clicked position. This is the same for both paddles.
I export SteerHR and PaddleUp or Down depending on which one I am exporting. Frames 0 to 10. car_shift_up and car_shift_dw
Once in the game, the paddles are not in their correct positions and seem to pivot in between their dummy pivot points instead of at their dummy pivot points.
It's got to be something silly and simple that I'm overlooking and doing wrong so any help would be greatly appreciated
Thanks


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