Hello racers & drifters & cruisers & spectators,
With some considerable delay from initial planned date, here is the first public version of my still work-in-progress parking. As you know the original idea was to offer the possibility to recreate the parking interview from Driver game, but meanwhile the idea evolved (way) beyond that. However, there is still work to do, so in this first release only the Level 1 of the parking is available + the ramp towards Level 2, to get a taste of it
Also worth mentioning that initial plan was to release only the finished version; but 'because life' : ), and because I would like to have some feedback on gameplay and bugs, decided to publish this.
Work will continue, plenty of things to implement. Both graphic wise and gameplay wise.
A short list of things to come (but not limited to):
- add piping works (rain, fire)
- add electrical works (cables, cabinets, ..)
- define pedestrian alleys and access
- signs, commercials and info placements
- give access to level 2
- give access to level 0
- create a course using 1, 2 or all 3 levels <== here is where you can make suggestions
.
- define and implement optimum number of pits, start positions
- texture rework
- and much more.
INSTALL NOTES:
- unpack the archive (and copy) under \assettocorsa\content\tracks
Pro-tip:
There are a number of 8 pits scattered around the level 1, so if you'd wish to populate the parking a little bit, select Race Weekend, add opponents and hit Drive. (as there is no AI line, they will remain in pit positions). This mode does not seem to work anymore in AC.
- if you'd like to make the pit crew disappear, set the world detail to "very high" instead of "maximum". You won't loose any other eye candy on this level.
Missing features:
- AI not working for now, as there is no defined course yet.
- No check-list for maneuvers (don't know if it will ever be possible)
- No stopwatch
Known issue(s):
Too many to list.
DISCLAIMER:
Please DO NOT upload this somewhere else without my consent. I'd like to be able to have some measurements about the general interest and judge if/how the project should be extended. Feel free to share the link though
.
With some considerable delay from initial planned date, here is the first public version of my still work-in-progress parking. As you know the original idea was to offer the possibility to recreate the parking interview from Driver game, but meanwhile the idea evolved (way) beyond that. However, there is still work to do, so in this first release only the Level 1 of the parking is available + the ramp towards Level 2, to get a taste of it
Also worth mentioning that initial plan was to release only the finished version; but 'because life' : ), and because I would like to have some feedback on gameplay and bugs, decided to publish this.
Work will continue, plenty of things to implement. Both graphic wise and gameplay wise.
A short list of things to come (but not limited to):
- add piping works (rain, fire)
- add electrical works (cables, cabinets, ..)
- define pedestrian alleys and access
- signs, commercials and info placements
- give access to level 2
- give access to level 0
- create a course using 1, 2 or all 3 levels <== here is where you can make suggestions
- define and implement optimum number of pits, start positions
- texture rework
- and much more.
INSTALL NOTES:
- unpack the archive (and copy) under \assettocorsa\content\tracks
Pro-tip:
- if you'd like to make the pit crew disappear, set the world detail to "very high" instead of "maximum". You won't loose any other eye candy on this level.
Missing features:
- AI not working for now, as there is no defined course yet.
- No check-list for maneuvers (don't know if it will ever be possible)
- No stopwatch
Known issue(s):
Too many to list.
DISCLAIMER:
Please DO NOT upload this somewhere else without my consent. I'd like to be able to have some measurements about the general interest and judge if/how the project should be extended. Feel free to share the link though
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