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luchian

Administrator
Staff member
ksPerPixel is ok. Maybe it looks strange because you forgot to use alpha in the texture/shader ?
Anyhoo, here are some sample settings.

paint.jpg
 
So I think I'm on the finalizing stage finally getting there. Let's just say it's a been a bloody big journey I'm still overwhelmed by somethings but I think next time I do a track I'll have better understanding it's a been a bit of a disaster from the start aha with the google map data not being able to do a decent mask etc. I still need to delve into ks editor yet aha so we'll see where that goes.

Apparently in future I need a closer to the track shot for the diffuse to do the mask instead of the whole thing A few things i need to try and do now is make it look more full and cover some of the edges with either trees or bushes it's a bit too open.


upload_2018-4-16_1-42-17.png
 
Last edited:
I need way more trees according to videos and I'm a little stumped on how to do this at the moment, around the edges it seems to be hedgerows as you can see in the photo below. I was thinking about doing a simple plane around the outside but do you reckon I'd need some thickness?

Only problem is you can't set it up in a y or x position as it would be too wide or go with single bushes?

The bushes you'll see:
upload_2018-4-16_14-25-5.png



Hedgerow texture I have is here:

upload_2018-4-16_14-26-29.png


upload_2018-4-16_14-27-7.png
 

luchian

Administrator
Staff member
Your track is rather small, so I would tend to think performance would not be a problem. Therefore, why not going for Y trees and bushes ? For the bushes you could make a test on a small area (like 10-20 m long) and place some tens of Y shaped bushes. See how they look. Maybe they would give you the thickness you need.

Otherwise, I assume you can go for the "wall" type but they might look too flat. So might want to place some "wigs" to give it some volume. It is a bit like the hay bale discussion :D.
 
Your track is rather small, so I would tend to think performance would not be a problem. Therefore, why not going for Y trees and bushes ? For the bushes you could make a test on a small area (like 10-20 m long) and place some tens of Y shaped bushes. See how they look. Maybe they would give you the thickness you need.

Otherwise, I assume you can go for the "wall" type but they might look too flat. So might want to place some "wigs" to give it some volume. It is a bit like the hay bale discussion :D.
I thought it wouldn't be possible to make the bush wall in a y shape or x as it's going to stick to far out if you get what I mean, I'll need to look for a way to add thickness to it I think as a wall like the trees just isn't going to work. I couldn't find any other textures I could use as a bush object like the ones on track.
 
Your track is rather small, so I would tend to think performance would not be a problem. Therefore, why not going for Y trees and bushes ? For the bushes you could make a test on a small area (like 10-20 m long) and place some tens of Y shaped bushes. See how they look. Maybe they would give you the thickness you need.

Otherwise, I assume you can go for the "wall" type but they might look too flat. So might want to place some "wigs" to give it some volume. It is a bit like the hay bale discussion :D.
I thought it wouldn't be possible to make the bush wall in a y shape or x as it's going to stick to far out if you get what I mean, I'll need to look for a way to add thickness to it I think as a wall like the trees just isn't going to work. I couldn't find any other textures I could use as a bush object like the ones on track.
 
So I've been playing around the multilayer fresnel nm shader to see what results I can get, I decided to snap a picture off google earth of some grass and the variation is very nice however, my dirt textures and brown grass have a hue on it from the diffuse :(.


upload_2018-5-4_19-7-26.png




The google earth diffuse:

4096x4096

upload_2018-5-4_19-8-21.png
 
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