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BLENDER PBR Texture Creation Workflow

luchian

Administrator
Staff member
Stumbled across a mini-series on PBR Texturing, by cgvirus:

This is an experimental PBR texture creation workflow I am developing for advance texturing in Blender which can be cross platform in game engines and also in VFX environment. I am trying to hack the micro bump more and will let you know if something can be done more accurately. If you have any suggestion please let me know. Thanks.





 
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