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EKO Sim-Racing

Well-Known Member
if you dont have a file
"assettocorsa\apps\python\system\acsys.py"
its here in attachment, its the whole system folder in
"assettocorsa\apps\python\"

if still not working, please open vanilla ac (beware of he 500 car limit of it)

and activate the python apps there in options-general, i hope that fixes it
View attachment 4203

ps: something strange here on the forum: some pictures not loading?
Nope, still not working :(

What the heck is vanilla ac and where can i find it ?
 

fughettaboutit

aka leBluem
the original launcher i mean with vanilla

DELETE the file:
C:\Users\XXXXXXX\Documents\Assetto Corsa\cfg\gameplay.ini

Start AC again. It will crash. But it will create this file again. Then open it and put those two lines in it:
[PYTHON]
ENABLE_PYTHON=1
 

fughettaboutit

aka leBluem
mh, this is the right icon for AI-line helper
AI_Line_Helper_ON.png


dont take attention to this:
(omg, please disable some apps, if one has errors, it may drag some others into the drain too...)
 

EKO Sim-Racing

Well-Known Member
the original launcher i mean with vanilla

DELETE the file:
C:\Users\XXXXXXX\Documents\Assetto Corsa\cfg\gameplay.ini

Start AC again. It will crash. But it will create this file again. Then open it and put those two lines in it:
[PYTHON]
ENABLE_PYTHON=1
- Deleted the gameplay.ini as you said in C:\Users\XXXXXXX\Documents\Assetto Corsa\cfg\gameplay.ini
- Loaded AC "vanilla" so the AssettoCorsa.exe within the content/assettocorsa
- to my surprise, AC didn't crash
- added the
[PYTHON]
ENABLE_PYTHON=1
- Still doesn't work

nothing changed at all.

The only thing I can think of as a change since the last 10 months is that i added SOL, if that rings a bell in behavior ?

I'm litterally tearing my hair out now
 

fughettaboutit

aka leBluem
ok then maybe just temporarily rename
steamapps\common\assettocorsa\dwrite.dll

to something else like
steamapps\common\assettocorsa\dwrite.dll.bak

this is the CustomShadersPatch itself
and run without it...
 

EKO Sim-Racing

Well-Known Member
MOTHERFK !! There it is!!!
upload_2019-11-30_2-58-17.png


Damn what a hassle !
Ok, tomorrow morning (late here) gonna make the left and right lines. Then I just put everything back as it used to be ?

THANK YOU SO MUCH FOR THE TIPS MAN !!! This was a scale 3 migrane !
 

EKO Sim-Racing

Well-Known Member
Ok, I'm back.
So I was able to do the side left and side right files, hit shift to bake them to my track, verified everything was in the right place and everything was ok.
I was hoping this would resolve my "cars humping themselves issue... well, appaently that wasn't solved:

upload_2019-11-30_12-35-42.png


HOWEVER, I was able to get into the race somehow, and the cars drove pretty good, even beating my poor butt and the lines taken and the racecraft by the ai were pretty good. All cars lined up nicely in the pits:
upload_2019-11-30_12-43-1.png


SO, maybe the start dummies is causing the issue ? Like I said before I re-verified the pivot points and axis, and they're all good (in my point of view), any tips ?

Awaiting response, I'm gonna try another race see if I can do better, it was FUN :)
 
Last edited:

EKO Sim-Racing

Well-Known Member
Take a screenshot with ai app open so we can see the lines in that area.
upload_2019-11-30_13-40-8.png


(I think I just figured out why this mess is happening: I looked at the naming of my spawns:

upload_2019-11-30_13-41-16.png


AC_START_0, AC_START_1, then I jump to AC_START_3, so therefore AC_START_2 is missing, and this corresponds to the placement of the cars: the 2 first cars on the grid are fine, then afterwards it's mayhem.

This just might be the key.
 
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