EKO Sim-Racing
Well-Known Member
...How about this ?
Loving it! thats it...How about this ?
View attachment 3439
OF COURSE ! Thank you ! That did the trickIf you are using alpha blend the object must be set to transparent =true
Yeah I agree! This track has a lot of potential, very detailed!The intricate scale on the modelling (tubular framework) is really good. You so often see people making stuff like that too thick and it looks a little cartoony. This looks nicely on point.
Yes they are, they’re rapidly conformed to the track, i’ll have to redo some of them. Why?Yeah I agree! This track has a lot of potential, very detailed!
Just wondering, are the road lines their own objects?
Well, i don’t really know.. in kseditor it says i have gone over the maximum number of vertices (64k) on my mesh, but my mesh count says 30k, regardless of tris or quads I thought a vertex is a vertex30k quads in max? I'd assume being a game engine Ks editor is working in tris.
Ah that’s great, you’ll have more freedom with the road texture, which should be more or less flat in and equal in colours all around, to reduce repetition, and any other effect can be added with extra meshes.Yes they are, they’re rapidly conformed to the track, i’ll have to redo some of them. Why?
Yeah, that’s tricky, it’s the FBX exporter that does weird stuffWell, i don’t really know.. in kseditor it says i have gone over the maximum number of vertices (64k) on my mesh, but my mesh count says 30k, regardless of tris or quads I thought a vertex is a vertex![]()
Good idea about welding the vertices, although I shouldn’t have many non attached. I’ll try tomorrow to see the result ^^Ah that’s great, you’ll have more freedom with the road texture, which should be more or less flat in and equal in colours all around, to reduce repetition, and any other effect can be added with extra meshes.
Yeah, that’s tricky, it’s the FBX exporter that does weird stuff
Make sure you weld all vertices in max, that sometimes will bring the count down.
Well, actually is not about vertices onlyBy the way, why does kseditor tell me that my mesh has more vertices than the limit 64k, where when I check my mesh in 3dsmax it says I have 30k...? Any ideas?