There you goHOLY CRAPPOLA !!!
Ok, let me explain: I am having a bit of issues with the CPU/GPU, fine, I'll get to that later. So I decided to get into the meat of the physical mesh:
View attachment 3527
OH MY GOD !!! The feel of this track now is awesome !!
BIG THANK YOU TO LUCHIAN + PROTOTYPE !
I also noticed that if I didn't hit the wall, the GPU/CPU wouldn't go insane, however once I did, it would.
I looked back at my new physical invisible walls, and with great disappointment I realized I shouldn't have made them with railclone, but just with extruded splines, as they are over-polyed. So I must redo them (again).
that much eh ? I had made them approximately the size of the walls, but yeah, not a bad ideaThere you go, when you extrude or sweep, make sure to exaggerate vertically, like an extra meter below surface and a few meters high. That way cars don’t get trapped in walls or escape the track.
You mean the rates on the top left of video?Wow!
No, no, loved the lap! LolYou mean the rates on the top left of video?
Yep did all that.. except keep the "keep geometry at the original *********************************** position" ...No, no, loved the lap! Lol
How did you do the physical mesh? Subdivide the visual mesh and added noise? Shouldn’t be that far off, maybe a setting in that tool, forgot the one we use, to keep geometry at the original position
How do you think I know,Yep did all that.. except keep the "keep geometry at the original *********************************** position" ...
#learningeveryday
Of course, as you can see the road looks like crap, still haven’t been able to nail the shaders yet, and I won’t until I get all the right textures on the roads.I see a ton of repeat in the road textures. Is this something you plan to deal with?
He means there’s a lot of obvious close repeating details. Which in a lot of cases we sorta of solve it with a long, usually 8k by 2k road texture, with little detail on it. Then add detail on floater meshes.Of course, as you can see the road looks like crap, still haven’t been able to nail the shaders yet, and I won’t until I get all the right textures on the roads.
However, when you say a ton of repeat, what do you mean? UVs? Same textures? What?
Here's a flat, tileable 2k x 8k road texture I made from a 6 lane highway pictureThank you Johnr777 for that additional heads up, I promise I will get to the roads and textures.