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W.I.P. Phoenix 1989 - 1991 F1 Street Circuit

Johnr777

Moderator
Good lord... looks like I’ve got additional work to plan out. Alright I’ll get back to this later, for now the buildings, then perfecting of the track details.

btw, for those who know who he is: Bob Varsha gave me permission to use his voice for the speaker commentary of my track, the guy is awesomely cool
The Speed channel commentator???
 

EKO Sim-Racing

Well-Known Member

EKO Sim-Racing

Well-Known Member
You are a trooper for tackling a city course, the amount of objects and buildings would give me a headache :lol:

Tip for when you map those areas under the buildings, use a large single material with planar mapping, that way you can bake AO from the buildings on to it :)
Imagine that these buildings are the « easy » ones.. there are 5 or 6 buildings that are real nailbiters afterwards, so I’m just gettin’ warmed-up :ROFLMAO:
 

EKO Sim-Racing

Well-Known Member
Getting a bit used to making these all-in-one and ambient occlusion maps, not all that hard, just time-consuming.
Ok, a bit of updates, gotta imagine the cars flying down Jackson St. in 1991, else they're just afar decorations to the 89-90 versions:
Screenshot_asr_1991_mclaren_mp4-6_phoenix_gp_16-10-119-20-16-49.jpg
Screenshot_asr_1991_mclaren_mp4-6_phoenix_gp_16-10-119-20-16-12.jpg
Screenshot_asr_1991_mclaren_mp4-6_phoenix_gp_16-10-119-20-15-0.jpg
Screenshot_asr_1991_mclaren_mp4-6_phoenix_gp_16-10-119-20-0-35.jpg
 

Prototype

Well-Known Member
Bake out one building at a time, and then when theyre all done, (final diffuse) you atlas the final textures maps together.

The way I did my 60+ perimeter buildings was I only combined the texture maps once all the buildings were done - a couple months later ... - its basically an optimization pass at the end.
 

EKO Sim-Racing

Well-Known Member
Well.... I had to look a bit closer to what I was getting myself into, for the number of buildings. I created a spreadsheet with all the buildings I need to create to make the track look worthy of a Phoenix track.
I count no less than 82 visible buildings. I'm referencing all of them so that I can create/attach a number to a certain amount of buildings (say 4 of them) in order to not lose track when texturing and bake packing them later on.
I therefore can also filter through to know exactly where I'm at and what remains to be completed.
Looks something like this (still WIP):
upload_2019-10-17_17-5-43.png
 
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EKO Sim-Racing

Well-Known Member
Of course if I don't show the below picture, then it might be a bit hard to understand what the heck I'm meaning. So all the buildings are arranged by color and by code, with their correspondences etc. Maybe I'll even add some dimensions like Max. height etc.
upload_2019-10-17_17-22-4.png
 

EKO Sim-Racing

Well-Known Member
Very nice! I love the level of detail you've put into this already.

Will we be able to re-enact this when it's finished? :lol:
If you want to re-enact a crash, that's fine and that's your decision:ROFLMAO::ROFLMAO::nerd::lol:. I prefer to win a race :)
 
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