EKO Sim-Racing
Well-Known Member
Quick question: there is NO WAY to make the AI line within 3dsmax, correct ?
yeah, im almost 100% sure the rule is have camera 1 start at 0.0, and the last finish at 1.0 or 0.99 , to complete the "spline"Oh man, really ? that's too bad, it was looking nice up to the 2nd to last camera![]()
Ok, well then I'll rectify that then, see how it goes. Thank you Johnr777yeah, im almost 100% sure the rule is have camera 1 start at 0.0, and the last finish at 1.0 or 0.99 , to complete the "spline"
Dont think so, file looks more in depth and holds more info than what a CSV can doQuick question: there is NO WAY to make the AI line within 3dsmax, correct ?
(citation points to another post)unfortunately for some reason the final camera doesn't want to work..
[CAMERA_0]
NAME=S/F
POSITION=44.7001 ,-4.21651 ,-3.24313
...
IN_POINT=0
OUT_POINT=0.00799148
...
[CAMERA_29]
NAME=last, s/f again
POSITION=44.7001 ,-4.21651 ,-3.24313
...
IN_POINT=0.986
OUT_POINT=1
Probably one of the shaders that gives you a map slot, certain colors in that map could boost specular/reflection I think.Hi everybody ! I got a quick question: How and with what shader can I use to make a sort of reflective tape ?
You know what I mean ? like this type of tape:
View attachment 4417