Thanks to @Mr Whippy 's hint, I "stummbled" accros this presentation : Photogrammetry and Star Wars Battlefront. Forget about EA, forget about SW. Look at the process of creation. So inspiring. And so revealing. To see how much work people put into creating state-of-the-art content. And also to get an idea about the tools we have acces to nowdays. I strongly suggest you to watch the presentation. It gives an overwiew on the approach, and it's filled with small very usefull tips. So cool !
Here's a few words about it, by Johan Andersson @ Frostbite:
Overview
Photogrammetry has started to gain steam within the Games Industry in recent years. At DICE, this technique was first used on Battlefield and they fully embraced the technology and workflow for Star Wars: Battlefront. This talk will cover their research and development, planning and production, techniques, key takeaways and plans for the future. The speakers will cover photogrammetry as a technology, but more than that, show that it’s not a magic bullet but instead a tool like any other that can be used to help achieve your artistic vision and craft.
Takeaway
Come and learn how (and why) photogrammetry was used to create the world of Star Wars. This talk will cover Battlefront’s use of of the technology from pre-production to launch as well as some of their philosophies around photogrammetry as a tool. Many visuals will be included!
Intended Audience
A content creator friendly talk intended for pretty much any developer, especially those involved in 3D content creation. It is not a technical talk focused on the code or engineering of photogrammetry. The speakers will quickly cover all basics, so absolutely no prerequisite knowledge required.
Here is an excerpt from the presentation / wikipedia:
Photogrammetry - the science of making measurements from photographs, especially for recovering the exact positions of surface points. Moreover, it may be used to recover the motion pathways of designated reference points located on any moving object, on its components and in the immediately adjacent environment. Photogrammetry may employ high-speed imaging and remote sensing in order to detect, measure and record complex 2-D and 3-D motion fields (see also sonar, radar, lidar, etc.). Photogrammetry feeds the measurements from remote sensing and the results of imagery analysis into computational models in an attempt to successively estimate, with increasing accuracy, the actual, 3-D relative motions within the researched field.
So, if you are into modelling, I urge you - watch these. For the time spent (15-30 min) it will open a new world of possibilities.
Video 1 Final Result | Video 2 Level Contruction Kits | Video 3 Photo Scan Trips | PPT Presentation (with notes !)
Here's a few words about it, by Johan Andersson @ Frostbite:
Overview
Photogrammetry has started to gain steam within the Games Industry in recent years. At DICE, this technique was first used on Battlefield and they fully embraced the technology and workflow for Star Wars: Battlefront. This talk will cover their research and development, planning and production, techniques, key takeaways and plans for the future. The speakers will cover photogrammetry as a technology, but more than that, show that it’s not a magic bullet but instead a tool like any other that can be used to help achieve your artistic vision and craft.
Takeaway
Come and learn how (and why) photogrammetry was used to create the world of Star Wars. This talk will cover Battlefront’s use of of the technology from pre-production to launch as well as some of their philosophies around photogrammetry as a tool. Many visuals will be included!
Intended Audience
A content creator friendly talk intended for pretty much any developer, especially those involved in 3D content creation. It is not a technical talk focused on the code or engineering of photogrammetry. The speakers will quickly cover all basics, so absolutely no prerequisite knowledge required.
Here is an excerpt from the presentation / wikipedia:
Photogrammetry - the science of making measurements from photographs, especially for recovering the exact positions of surface points. Moreover, it may be used to recover the motion pathways of designated reference points located on any moving object, on its components and in the immediately adjacent environment. Photogrammetry may employ high-speed imaging and remote sensing in order to detect, measure and record complex 2-D and 3-D motion fields (see also sonar, radar, lidar, etc.). Photogrammetry feeds the measurements from remote sensing and the results of imagery analysis into computational models in an attempt to successively estimate, with increasing accuracy, the actual, 3-D relative motions within the researched field.
So, if you are into modelling, I urge you - watch these. For the time spent (15-30 min) it will open a new world of possibilities.
Video 1 Final Result | Video 2 Level Contruction Kits | Video 3 Photo Scan Trips | PPT Presentation (with notes !)
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