Justin Case Usselman
New Member
I was wondering if someone could answer what seems to be a pretty basic question? Im sure it may have more detailed answer but i figured coming straight to you would be the best way to start.
So right now our track here at the Pittsburgh International Race Complex has apparently only been designed to be run as practice, if you select anything other than that and try to start race it will load the track and car but places the car on a random section of the map and crashes back to selecting track and car until you go to practice. Is there a way to easily fix this? Luchian had helped me a few months ago figure out how to make our guard rails actually work and we get a lot of novice drivers and kids who use our simulator for training and as stupid as it sounds it was a major upgrade.
It was also explained that if this issues occurs it means it only has AC_PIT_0, AC_PIT-1, etc. This is where you start in Practice. For race you need the start positions, AC_START_0, AC_START_1, etc I attempted what was suggested. the original designer had AC_START_0 mapped out as AC_HOTLAPS_START_0. I changed it and it had the same effect, it placed me in a random area on the map for 3 seconds, then returned back to summary menu. I also noticed for whatever reason whenever I import FBX into KSeditor its just a black circle and looks foggy. I am not sure what I may be doing incorrect. I attached screen shots/files on is of the track file location and the other is what KsEditor shows whenever FBX is imported.
I am far from experienced in Blender as well as KSeditor but I am DETERMINED to finish this project. Our facility is currently going through major upgrades and a motion simulator is in the works and we would love to give our customers an actual race experience as well as be able to hold tournaments! Any Input or help would be greatly appreciated.
So right now our track here at the Pittsburgh International Race Complex has apparently only been designed to be run as practice, if you select anything other than that and try to start race it will load the track and car but places the car on a random section of the map and crashes back to selecting track and car until you go to practice. Is there a way to easily fix this? Luchian had helped me a few months ago figure out how to make our guard rails actually work and we get a lot of novice drivers and kids who use our simulator for training and as stupid as it sounds it was a major upgrade.
It was also explained that if this issues occurs it means it only has AC_PIT_0, AC_PIT-1, etc. This is where you start in Practice. For race you need the start positions, AC_START_0, AC_START_1, etc I attempted what was suggested. the original designer had AC_START_0 mapped out as AC_HOTLAPS_START_0. I changed it and it had the same effect, it placed me in a random area on the map for 3 seconds, then returned back to summary menu. I also noticed for whatever reason whenever I import FBX into KSeditor its just a black circle and looks foggy. I am not sure what I may be doing incorrect. I attached screen shots/files on is of the track file location and the other is what KsEditor shows whenever FBX is imported.
I am far from experienced in Blender as well as KSeditor but I am DETERMINED to finish this project. Our facility is currently going through major upgrades and a motion simulator is in the works and we would love to give our customers an actual race experience as well as be able to hold tournaments! Any Input or help would be greatly appreciated.
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