• Dear visitors,

    The email issue has been finally solved.
    Thank you for your patience and happy browsing.

    Team ACM.

PNG Transparency

SpynexX

New Member
Hi guys,

i'm from Germany and new to the ACM-Forum.

At the moment I am trying to create my first own track for Assetto Corsa. For this I use Blender 2.83.

As a silent reader here in the forum I also managed to create a model that can be driven on. It is a real country road here in the area in the southwest of Germany.

But this road leads through a forest. And now the problem:
I have .png files of trees that I can add to my model with the option "Add as planes", but in KSeditor as well as in the game the empty elements are not empty. I really don't know what to do anymore... In Blender the corresponding places are transparent.

What worked well so far was the Sapling Generator... But I can't create a whole forest with the generator, because I already got a message from KSeditor that a single tree has more than 95000 vertices.

If there is a detailed manual for Blender 2.83 available here I would be very grateful (Y-/X-Trees).

If necessary and someone can explain how and where I can do that, I will gladly provide the current model.

Thanks in advance!!
 

SpynexX

New Member
Rule #1: use only *.dds textures.;)
Rule #2: if your tree is 95000 vertices, don’t use it :ROFLMAO:
true ... :D

i guess there were some other setting problems especially with the shaders

i am relatively new in this field and have never done anything like this before

so i wanted to test first which possibilities there are to model trees.

my cardboard trees are still not perfect, but i think it is heading in the right direction.

thanks again for the .dds tip :)
 
Top