Pixelchaser
Well-Known Member
in the last 10 hours ive layed 60 km of light poles. 48 km of Armco barriers, and 32 km worth of cats eyes
. also RTB has the most fantastic grass tools it seems. didn't know that before.

I just don't see much of any benefit to wasting the money on RTB to make substandard tracks. But as said that is just my opinion.well terrible is an opinion, I think what matters is the end result of working with it. coz I know you cant lay every single object here in less than 60 seconds in blender or 3dmax. that's where its not so terrible. the rest of the time normally spent can be plowed into generating realism within its mechanisms.
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Well that is why I have shown some interest in what you are doing here as you seem to be doing things a bit differently than the usual RTB user. I fully understand now that these things are placeholders and you are simply experimenting. I know you are still learning the 3D thing, hell we all are, but I am curious as to where you take this when you get outside RTB.I totally get that it has flooded the scene with shit. since f1 challenge the modding scene has been 95% shit anyway so its no different really. The only tracks I'm prepared to even consider driving on are yours Lilski. if my track is shit then so be it ill stop making and stop trying to push my goal of bringing something different to our beloved AC sim. the reason I keep giving up is because its not working out because I know whats shit and what is worth while.
my opinion is that someone who really knows what they are doing in 3dmax blender etc can make good use of it. that's why I just try this massive scenery concepts out. coz its the only thing rtb is good at. its a good pay off imo, and especially when ill do my finishing in a real 3d program.
I use the default stuff as place holders and part of testing. all that Armco barrier shit I did yesterday wont export for example. so I need to leave that to max. today its trees, my question is how much can I push this RTB`s automation. then ill random the objects up. and replace the object with whats in my xpack etc.
hey, as a little test, I will put some actual kunos content into RTB to see how it performs.
I believe RTB can be good in the right hands, with the right objects and content. only noobs ever bought it you see. (that must include me) so its never going to get anything better than what nobby makes and that's a shame, but I'm not giving my stuff away. so yeah it fails there for sure and that's not my problem. if brendon allows sales from xpacks on RTB it would radically change this program I bet.
Just be sure to use the KSTREE naming scheme AND make sure your origin is at the bottom of the object. This creates the proper normals so it is dark at the bottom of the tree seen in my video., yeah yeah
I'm getting there. all that crap will be removed tomorrow. want to accommodate the floor under my trees with texture technique. so effectively need to design and paint forrest areas in. I have lots of processed tree textures, just not confident until I try them. have made Y shaped with horizontal shadow plane and made the 2 poly high.