Pixelchaser
Well-Known Member
taking objects into RTB is very easy, here is a basic wall made in max with photoshop tex` this obeject is designed to creep up hillsides with layering effect. will have 8 variations.(only 1 here) here is a portion. eventually I'm just going to start rendering these combined object wall textures from the actual Y shaped trees in 3dmax. and not derived from PS.
(not shader tuned for ground surface.)
@LilSKi I have a fw questions for you.
any thoughts on Black Cat counties build methods regards differences in main scenery geeneration as opposed to their factual track areas.. and whats your opinion on they`re use of multimap as opposed to multilayer for the track surface ? I'm debating using it instead of multilayer you see more often. I also like its dual normal mapping for detail scale and diffuse scale. just wondered your thoughts on it, I believe reflecting the sky slightly along the smoother averaged tyre tracks in something like my project maybe a better deal.

(not shader tuned for ground surface.)

@LilSKi I have a fw questions for you.
any thoughts on Black Cat counties build methods regards differences in main scenery geeneration as opposed to their factual track areas.. and whats your opinion on they`re use of multimap as opposed to multilayer for the track surface ? I'm debating using it instead of multilayer you see more often. I also like its dual normal mapping for detail scale and diffuse scale. just wondered your thoughts on it, I believe reflecting the sky slightly along the smoother averaged tyre tracks in something like my project maybe a better deal.
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