MLT
Active Member
As established in my first post http://assettocorsamods.net/threads/fiorano.1067/,this is the next on the project list, which will be my first PTP track based on a real location here in Chile.
I leave you with some screens and info on what to expect:
1) Looong straights. There is a sequence of long straights that follow the inclinations of the hills, where in some areas you might get airborne, depending on your car. Lots of fun!
2) But it's not all as easy and speedy as it looks, because out of nowhere you can suddenly be confronted with this:
Some of these are hard to spot, and you'll be flying out in no time. Also a few cliffs present.
And now some advancement:
These are some of the houses that you can find along the way. There not many populated areas around here, actually just 2 spots on the whole track.
I already made all signage that I could find along the track, here I'm just showing a few. ( around 23 tris each )
Cement containment barriers ( around 24 tris each )
And the electricity posts ( around 160 tris each, without cables, I will need to improve a bit here )
To sum it all up, modelling aside, this will be a really fun track to drive around, specially competing against someone else. For the future I can see this as having a traffic mod and it will be nice for cruising with a large pack.
EDIT: oh and totally forgot about the main attractive of the track, it's known for its brutal accidents
I leave you with some screens and info on what to expect:
1) Looong straights. There is a sequence of long straights that follow the inclinations of the hills, where in some areas you might get airborne, depending on your car. Lots of fun!
2) But it's not all as easy and speedy as it looks, because out of nowhere you can suddenly be confronted with this:
Some of these are hard to spot, and you'll be flying out in no time. Also a few cliffs present.
And now some advancement:
These are some of the houses that you can find along the way. There not many populated areas around here, actually just 2 spots on the whole track.
I already made all signage that I could find along the track, here I'm just showing a few. ( around 23 tris each )
Cement containment barriers ( around 24 tris each )
And the electricity posts ( around 160 tris each, without cables, I will need to improve a bit here )
To sum it all up, modelling aside, this will be a really fun track to drive around, specially competing against someone else. For the future I can see this as having a traffic mod and it will be nice for cruising with a large pack.
EDIT: oh and totally forgot about the main attractive of the track, it's known for its brutal accidents
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