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Quebrada de Ocharaza

W.I.P. Quebrada de Ocharaza (PTP) 0.9a

No permission to download

JoaquinPS21

New Member
As a chilean it's awesome to have routes of Chile in AC, the track looks great and have the typical scenary of the north of Chile. Also, to be an eye candy track, it have pretty good optimization to run in my notebook
Some feedback I can give is one, some of the textures looks too bright (signage mostly) maybe you can use a little lower ksSpecular values. I will leave some pics here (sorry the "minecraft" quality :lol:). And second is that some parts feel too bumpy, mostly the first half of the track, I don't know if it's like that irl

 
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MLT

Active Member
As a chilean it's awesome to have routes of Chile in AC, the track looks great and have the typical scenary of the north of Chile. Also, to be an eye candy track, it have pretty good optimization to run in my notebook
Some feedback I can give is one, some of the textures looks too bright (signage mostly) maybe you can use a little lower ksSpecular values. I will leave some pics here (sorry the "minecraft" quality :lol:). And second is that some parts feel too bumpy, mostly the first half of the track, I don't know if it's like that irl
Hey there, thanks for your comments. Yes, I think you're right about the bumps at the start, they seem a bit too harsh. It's good to know it ran on your notebook, what specs does it have?

The signage indeed is a bit too bright, is has a diffuse of 0.3 instead of 0.2 default, which might be the issue.
Not sure why the cement barrier on the right is that black, what quality settings do you have on?

Thanks again for your comments, they will help to improve the track in further releases

Saludos!
 

JoaquinPS21

New Member
Hey there, thanks for your comments. Yes, I think you're right about the bumps at the start, they seem a bit too harsh. It's good to know it ran on your notebook, what specs does it have?

The signage indeed is a bit too bright, is has a diffuse of 0.3 instead of 0.2 default, which might be the issue.
Not sure why the cement barrier on the right is that black, what quality settings do you have on?

Thanks again for your comments, they will help to improve the track in further releases

Saludos!
My notebook have an i5 5200u, nvidia 920m and 8gb of ram, nothing special and pretty potato. And the track run great in low settings

I think the change on the diffuse value will do the job for the signage

About the cement barrier I think is just a bug, because I have disabled the shadows from Content Manager. In reality there should be a shadow in the road, and since it isn't there, there is a lot more contrast between the road and the cement barrier

Saludos!
 

luchian

Administrator
Staff member
So, time for some feedback @MLT :). Please don't take anything harshly, it's honest feedback on what is done and what could be better.

I think the feel of the track is what it was supposed to be - somewhat desert atmosphere, with long roads to drive at high speeds in freedom.

On the technical side:
1/ first and most important issue: my car wobbles at the PIT location, and then throughout most of the track. This might be a physics limitation. How far from center is the PIT location ? AC Physics do not behave well with maps larger than 16 sq km.
As a side note (and probably for same reason), the far away mountain tips are flickering.

2/road texture "repeats too much, in the sense that tiling is too visible. Maybe redo UV mapping using strips of texture (like 4096x1024) ? That would break the tiling a bit. Also, don't put too much detail into the diffuse - keep that for the detail texture. Remember to use the correct shader and technique for road. What we all need to aim for is THIS :D. (I include myself of course).
3/this applies also for side rails - use the shaders to have nice detail from up-close.
road+rail.jpg


4/some of the vertical walls need proper UVmapping - it's a small effort but goes a long way
uv_wall.jpg


5/only a few signs seems too bright on my PC, so maybe just check the shader values.

6/don't forget to change the shading to smooth in the 3d program you are using - this will avoid having sharp edges on the scenery.

Personal opinion:
I think this was a great learning project, and if it is the first track it is a good effort. However (especially considering your other WIP projects) I would not invest much more time into this. Let's assume even that it will be perfect from a technical point of view, I do not think it will get enough use compared with the time put into it. Maybe in reality could be exciting to drive, but in a game (which AC is after all) people will look for "something" more. And because of the geography of that area, there isn't much more one could add.

Like I said, this is a very personal opinion and I might be wrong. But I should specify that I am more hyped for that Industrial Zone project or Fiorano :D.
 

MLT

Active Member
1/ first and most important issue: my car wobbles at the PIT location, and then throughout most of the track. This might be a physics limitation. How far from center is the PIT location ? AC Physics do not behave well with maps larger than 16 sq km.
I thought this myself, so I measured the distance the pits are away from point zero, 8km aprox. so I'm at the limit. On my side the wobbling isn't too noticeable, so is this affecting you hard time on your side?

As a side note (and probably for same reason), the far away mountain tips are flickering.
I'm aware of this, on my side its only the furthest peak that has the issue. I can't really replace that with a billboard, since you get close to it when reaching about 3/4 of the route. Can the LOD system be used here to bring in and out the billboard when at certain distance?

2/road texture "repeats too much, in the sense that tiling is too visible. Maybe redo UV mapping using strips of texture (like 4096x1024) ? That would break the tiling a bit. Also, don't put too much detail into the diffuse - keep that for the detail texture. Remember to use the correct shader and technique for road. What we all need to aim for is THIS :D. (I include myself of course).
Most definitely dude, this is #1 on my list. ;) I didn't really put much effort on the road, just wanted it to look ok for this release. Same goes for the railing, it does have a detail texture applied, but no the one its supposed to have.

6/don't forget to change the shading to smooth in the 3d program you are using - this will avoid having sharp edges on the scenery.
Been having issues with this, the road by itself already creates enormous amount of lag in different apps (unworkable), so haven't been able to actually push this through a 3d app. I think I need to upgrade my old geforce 660 Ti. The funny thing on RTB is has no problem handling the whole scene.

some of the vertical walls need proper UVmapping - it's a small effort but goes a long way
Oh yes and those walls, I was leaving that for last, since I can't really use the scene or most parts in a 3d app.
I was going to replace those with low poly normal mapped rock walls. But i might just fix the UVing and leave at that.

I will probably fix most things talked about in this and previous post and make that a 1.0, and move on onto the other tracks. I suppose if this track does gain interest then I'll be investing more time into it.

Thanks for your comments, I think we see the same details. I definitely appreciate your time put into testing of the track. :D ;)
 

MLT

Active Member
Hi MLT, just wanted to thank you for sharing this. Great job. Much appreciated.:)
Thanks! It's great to hear that you like it. If enough people start liking this track I will improve upon a lot, you can read the details in the "Overview".

Cheers!
 

hal4000

New Member
Having some fun in the 250 GTO. :cool:


I like the track a lot but what I'm really missing here is a set of track cameras. Would be really nice if you could make a set one of these days. !Muchas gracias y hasta luego!
 

MLT

Active Member
Nice pic. It's great that you're having fun. Yes the cameras will be there, I'm planning them for next release with all the other details that need fixing. :D

Saludos y gracias!
 

ALB123

New Member
Any particular reason you've decided to host this track at a place I need to submit my email address just to get the download link? What's wrong with Mega or any of the other legit, non-spammy sites?
 

MLT

Active Member
Any particular reason you've decided to host this track at a place I need to submit my email address just to get the download link? What's wrong with Mega or any of the other legit, non-spammy sites?
Hi, not really any reason, sorry about that. I'll upload this somewhere else so can just download. ;)
I'll let you know when it's up.
 

ALB123

New Member
Wow! What a thrilling road... I love these types of "tracks" in Assetto Corsa. I just finished my first run up the mountain and thankfully, I picked a good car for my first time - the Ferrari F40. :cool: Just to let you know, my DFGT is also rattling like crazy throughout the track. It's probably worse in the beginning 1/3 or 1/2, but I'd have to go back and pay attention strictly for the points where it gets better or worse. I, too, was having shaking at the very beginning.

Maybe this is a real thing where you live, not having the chance to visit Chile, I wouldn't know...but I can't say that I've ever seen curbing in complete desert areas. I lived in Southern California for years and drove back and forth to Las Vegas a few times...I doubt I saw a single one. God forbid you run a little wide and clip the curbing and cut the tire or even just pop the bead. You're in the middle of nowhere. Hope you can catch a cell tower. :D

The others have pointed out specific things to work on...and I concur with them. In my opinion, you're on your way to a fantastic, must-have Assetto Corsa map for street car lovers. Keep up the good work. :)
 

MLT

Active Member
Hi thanks for taking the time and checking out any issues.

Wow! What a thrilling road... I love these types of "tracks" in Assetto Corsa. I just finished my first run up the mountain and thankfully, I picked a good car for my first time - the Ferrari F40. :cool: Just to let you know, my DFGT is also rattling like crazy throughout the track. It's probably worse in the beginning 1/3 or 1/2, but I'd have to go back and pay attention strictly for the points where it gets better or worse. I, too, was having shaking at the very beginning.
Tomorrow I'm planning on working on the physical layer to lessen the bumps's height. It seems I've overdone it a bit, nevertheless there are some areas of the track that are pretty messed up in real life, so it's supposed to feel very bumpy just not that intense.


Maybe this is a real thing where you live, not having the chance to visit Chile, I wouldn't know...but I can't say that I've ever seen curbing in complete desert areas. I lived in Southern California for years and drove back and forth to Las Vegas a few times...I doubt I saw a single one. God forbid you run a little wide and clip the curbing and cut the tire or even just pop the bead. You're in the middle of nowhere. Hope you can catch a cell tower. :D
Well this is actually a main highway, so there have been some efforts on bringing this road up to current standards, though there hasn't been all the investment needed to finish it right. So it's a mix mash of old and new layouts, signage, etc. The only difference right now in the AC version the ground level after the kerb should be at the kerb's heighest point, not on the lowest like it is right now.
Also this road is known for brutal accidents, so most likely the kerbs are guilty :whistle: :lol:.

The others have pointed out specific things to work on...and I concur with them. In my opinion, you're on your way to a fantastic, must-have Assetto Corsa map for street car lovers. Keep up the good work. :)
Thank's a lot :). Will try to make the best for next update.

Godspeed!
 
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MLT

Active Member
It would be nice if you guys can share you ingame force feedback settings so I can use them in my testing, I want to get the bumps right.

Thanks
 

Just Kauser

Active Member
This is the best track of the past half year, I'm serious. Sure, he's not perfect, but that sense of speed, the bumby road. I really like it. That's why I once made a Mad Max Skin to match the Desert atmosphere.

Screenshot_ford_32_coupe_madmax_mlt_ocharaza_29-3-118-20-33-19.jpg
Screenshot_ford_32_coupe_madmax_mlt_ocharaza_29-3-118-23-36-16.jpg
Screenshot_ford_32_coupe_madmax_mlt_ocharaza_29-3-118-23-6-55.jpg
Screenshot_ford_32_coupe_madmax_mlt_ocharaza_29-3-118-23-7-31.jpg




Thanks for the work and time you have invested.
 
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MLT

Active Member
This is the best track of the past half year, I'm serious. Sure, he's not perfect, but that sense of speed, the bumby road. I really like it. That's why I once made a Mad Max Skin to match the Desert atmosphere.

View attachment 2530 View attachment 2529 View attachment 2528



Thanks for the work and time you have invested.
Those screens look gorgeous! You're welcome.
Right now I'm updating the road textures.

EDIT: the third screen is f%&in amazing :cool:
 
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