Long story: (there is a simple question at the end of this thread if you want to skip everything else
)
I guess this is the right place to ask about this considering RTB's creator doesn't give answers to any of the questions I send him. Probably a busy man, I don't blame him. But I sure hope someone here can help, I am becoming desperate. One year ago I started building my first Assetto Corsa track and the only reason I could do that was this software I discovered called Race track builder. I had no knowledge in any 3d editing software except some basics in Sketchup. RTB is one amazing program for people like me, complete newbies. But tutorials on this topic aren't many and I would really like to make one and share it with people that are just starting, like I was. If I could finally finish my tree, that is. It took me more than a year to make my very first tree, name it the right way, give it the correct DDS texture and to put it in RTB. I had help from many great people but my journey is still not complete considering I still can't make textures to work in RTB
ISSUE:
- only when orbiting around the lower part of the object (tree in this case)
- happens only in RTB
- in KS editor or Asetto Corsa the textures and their shadows work fine
- happens even when importing just a texture in RTB and giving it to any object that worked before
I use 2048x2048 72bpi atlases with four textures for four trees and I have tried both DXT5 and DXT3 formats. I've tried Alpha test and Alpha blend in Xpacker, tried not giving it the KS tree shader and tried with it too. Generate mipmaps and don't generate mipmaps. My Blender models were checked by people with skill in that area and probably aren't the problem. Tried many other things and now I'm all out of ideas. And yes, I have read all the topics about creating trees on the forum and can make them work in the game, RTB is the only place where I find this problem.
Short story: what are the right settings for importing textures in Race track builder?
Please help
and thank you!
I guess this is the right place to ask about this considering RTB's creator doesn't give answers to any of the questions I send him. Probably a busy man, I don't blame him. But I sure hope someone here can help, I am becoming desperate. One year ago I started building my first Assetto Corsa track and the only reason I could do that was this software I discovered called Race track builder. I had no knowledge in any 3d editing software except some basics in Sketchup. RTB is one amazing program for people like me, complete newbies. But tutorials on this topic aren't many and I would really like to make one and share it with people that are just starting, like I was. If I could finally finish my tree, that is. It took me more than a year to make my very first tree, name it the right way, give it the correct DDS texture and to put it in RTB. I had help from many great people but my journey is still not complete considering I still can't make textures to work in RTB

ISSUE:
- only when orbiting around the lower part of the object (tree in this case)
- happens only in RTB
- in KS editor or Asetto Corsa the textures and their shadows work fine
- happens even when importing just a texture in RTB and giving it to any object that worked before
I use 2048x2048 72bpi atlases with four textures for four trees and I have tried both DXT5 and DXT3 formats. I've tried Alpha test and Alpha blend in Xpacker, tried not giving it the KS tree shader and tried with it too. Generate mipmaps and don't generate mipmaps. My Blender models were checked by people with skill in that area and probably aren't the problem. Tried many other things and now I'm all out of ideas. And yes, I have read all the topics about creating trees on the forum and can make them work in the game, RTB is the only place where I find this problem.
Short story: what are the right settings for importing textures in Race track builder?
Please help
and thank you!
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