Wurstkoffer
Member
Thanks Les Neilson for the tutorial. Im pretty sure interpolation is needed for plain text data also.
the main way to manage it all is to be able to change it later on. and this means learning blender or 3dsmax, if you scratch my back ill scratch yours though. and you are right when you say you need to re think it. these days its not so much the end result visually but how its put together. this data should be considered as reference data initially. what RTB will do very well though is give you that awesome track layout, that you can use to learn in the bigger programs.Now that this level of data is starting to become more available, of course modders will want to make use of it. I like making country road tracks based on real locations, and being able to model terrain to this level of detail is really the holy grail for me. But it seems I'll need to rethink how to manage it. Thanks for the feedback. I'm interested to see what might be done. I was looking forward to driving that track last night...![]()
This one has 210,000...If RTB fails, just export to a format you can import in Blender/Max and split the bigger meshes. The only condition is that any single mesh does not have more than 65k values (values include everything - verts, uv coordinates, etc).
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