MGMetroDave
Active Member
That's great! Look forward to seeing what you come up with. I think sound is sometimes underrated when it comes to creating atmosphere.
That's great! Look forward to seeing what you come up with. I think sound is sometimes underrated when it comes to creating atmosphere.
That's so cool! How did you do the rotating wheel with the boxes staying upright?
Much easier than that! Don’t know if you have seen the animated objects video from Ilja, but it’s essentially using the code for the windmill, with altered values.That's so cool! How did you do the rotating wheel with the boxes staying upright?I can only think you must've made it a sprite and used stFlow???? Love it!
That is amazing! Great implementation. I'm very impressed!
Sadly no I've not seen that videoExciting stuff! Sounds like it opens up lots of new possibilities though. I've been away from AC modding for about 2 months and all this amazing new stuff is possible. Incredible work! I wonder if this would help @Nericksenna too with your rotating bus sign he was working on?
One last test for the day, and the blades aren’t stflow, they rotate on their own
Edit: I was thinking of putting a train in my track before, but at the time it wasn't possible, even with stFlow. This changes EVERYTHING!
Totally intrigued!!!That is amazing! Great implementation. I'm very impressed!
Sadly no I've not seen that videoExciting stuff! Sounds like it opens up lots of new possibilities though. I've been away from AC modding for about 2 months and all this amazing new stuff is possible. Incredible work! I wonder if this would help @Nericksenna too with your rotating bus sign he was working on?
Very cool! Thanks for sharing!One last test for the day, and the blades aren’t stflow, they rotate on their own
Amazing! Is it possible to add motion blur to the rotor blades? The StFlow solution for helicopter blades looks very realistic. Just like motion blur is needed on car rims in AC I think some kind of blur would make these helicopter blades look very realistic.One last test for the day, and the blades aren’t stflow, they rotate on their own
Yeah, there are a couple of ways to improve these blades! But the exercise was just to get the animations in placeAmazing! Is it possible to add motion blur to the rotor blades? The StFlow solution for helicopter blades looks very realistic. Just like motion blur is needed on car rims in AC I think some kind of blur would make these helicopter blades look very realistic.
There's one really basic setup I've been tinkering with, will pm in a secHijack away! It's very interesting and useful knowledge for me too! Actually, does anyone know if there's a working example of these new track features that I could test and study the ini? No problem if not.
In the SDK folder, theres a good write up on sounds, how to use FMOD, etc. Its not hard at allOh cool, thanks a lot. Now I just have to learn making these sound.bank files.![]()