Lawfulfelafel
New Member
Hi.
I made a simple track using a bezier curve and an arrayed mesh on blender. I have some more complicated geometry on it like banking, which is understandably rough. I can see that I will need to spend time on those areas to increase poly count and smooth the curve.
The issue is however that even on dead straights, when I load my track into AC, my car is bouncing up and down just going in a straight line as if I am off-roading. I don't see why the surface wouldn't be smooth. These are my 3d files if that helps.
The render scale I use is 1, and I just render 1ROAD and all of the AC dummy cubes.
https://drive.google.com/file/d/1ZeihsQFRVyFzYhHj9HaQG6bgYssrrn3_/view?usp=sharing
I made a simple track using a bezier curve and an arrayed mesh on blender. I have some more complicated geometry on it like banking, which is understandably rough. I can see that I will need to spend time on those areas to increase poly count and smooth the curve.
The issue is however that even on dead straights, when I load my track into AC, my car is bouncing up and down just going in a straight line as if I am off-roading. I don't see why the surface wouldn't be smooth. These are my 3d files if that helps.
The render scale I use is 1, and I just render 1ROAD and all of the AC dummy cubes.
https://drive.google.com/file/d/1ZeihsQFRVyFzYhHj9HaQG6bgYssrrn3_/view?usp=sharing